blob: ef510641728f1246b3d194b032bd120ee270158e [file] [log] [blame]
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_331aee() {
arg_0[int3(0, 0, 0)] = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
void vertex_main() {
textureStore_331aee();
return;
}
void fragment_main() {
textureStore_331aee();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_331aee();
return;
}