blob: b47a495077edf73712592c0ef79e100fab879d21 [file] [log] [blame]
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_dd7d81() {
arg_0[int3(0, 0, 0)] = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
void vertex_main() {
textureStore_dd7d81();
return;
}
void fragment_main() {
textureStore_dd7d81();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_dd7d81();
return;
}