RWTexture3D<int4> arg_0 : register(u0, space1); | |
void textureStore_eb78b9() { | |
arg_0[int3(0, 0, 0)] = int4(0, 0, 0, 0); | |
} | |
void vertex_main() { | |
textureStore_eb78b9(); | |
return; | |
} | |
void fragment_main() { | |
textureStore_eb78b9(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
textureStore_eb78b9(); | |
return; | |
} | |