blob: 8a2ccfdb6fe48a78333993a0795e489b90d3a397 [file] [log] [blame]
RWTexture3D<int4> arg_0 : register(u0, space1);
void textureStore_eb78b9() {
arg_0[int3(0, 0, 0)] = int4(0, 0, 0, 0);
}
void vertex_main() {
textureStore_eb78b9();
return;
}
void fragment_main() {
textureStore_eb78b9();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_eb78b9();
return;
}