void unpack2x16float_32a5cf() { | |
uint tint_tmp = 1u; | |
float2 res = f16tof32(uint2(tint_tmp & 0xffff, tint_tmp >> 16)); | |
} | |
void vertex_main() { | |
unpack2x16float_32a5cf(); | |
return; | |
} | |
void fragment_main() { | |
unpack2x16float_32a5cf(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
unpack2x16float_32a5cf(); | |
return; | |
} | |