commit | 6b251895ba8ec98d8adf2944ff426b13f60824a1 | [log] [tgz] |
---|---|---|
author | Peng Huang <penghuang@chromium.org> | Wed Feb 14 22:42:03 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Feb 14 22:42:03 2024 +0000 |
tree | 14ffe2b08a7876f764044b952f9acf4bc5f2bc57 | |
parent | a0b3dce8d5b4e3304625401ba54ab2fbc0566da1 [diff] |
D3D11: always expose multiplanar features Since those formats are supported since feature level 11.0 Bug: 41491303 Change-Id: Ib830e34c014e989280345da6c0b53d38671b55da Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/174722 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Peng Huang <penghuang@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.