| // Copyright 2020 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "dawn/native/d3d12/CPUDescriptorHeapAllocationD3D12.h" | |
| #include "dawn/native/Error.h" | |
| namespace dawn::native::d3d12 { | |
| CPUDescriptorHeapAllocation::CPUDescriptorHeapAllocation(D3D12_CPU_DESCRIPTOR_HANDLE baseDescriptor, | |
| uint32_t heapIndex) | |
| : mBaseDescriptor(baseDescriptor), mHeapIndex(heapIndex) {} | |
| D3D12_CPU_DESCRIPTOR_HANDLE CPUDescriptorHeapAllocation::GetBaseDescriptor() const { | |
| ASSERT(IsValid()); | |
| return mBaseDescriptor; | |
| } | |
| D3D12_CPU_DESCRIPTOR_HANDLE CPUDescriptorHeapAllocation::OffsetFrom( | |
| uint32_t sizeIncrementInBytes, | |
| uint32_t offsetInDescriptorCount) const { | |
| ASSERT(IsValid()); | |
| D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle = mBaseDescriptor; | |
| cpuHandle.ptr += sizeIncrementInBytes * offsetInDescriptorCount; | |
| return cpuHandle; | |
| } | |
| uint32_t CPUDescriptorHeapAllocation::GetHeapIndex() const { | |
| ASSERT(mHeapIndex >= 0); | |
| return mHeapIndex; | |
| } | |
| bool CPUDescriptorHeapAllocation::IsValid() const { | |
| return mBaseDescriptor.ptr != 0; | |
| } | |
| void CPUDescriptorHeapAllocation::Invalidate() { | |
| mBaseDescriptor = {0}; | |
| } | |
| } // namespace dawn::native::d3d12 |