| // Copyright 2018 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "dawn/native/d3d12/PlatformFunctionsD3D12.h" | |
| #include <string> | |
| namespace dawn::native::d3d12 { | |
| PlatformFunctions::PlatformFunctions() = default; | |
| PlatformFunctions::~PlatformFunctions() = default; | |
| MaybeError PlatformFunctions::LoadFunctions() { | |
| DAWN_TRY(Base::LoadFunctions()); | |
| DAWN_TRY(LoadD3D12()); | |
| DAWN_TRY(LoadD3D11()); | |
| LoadPIXRuntime(); | |
| return {}; | |
| } | |
| MaybeError PlatformFunctions::LoadD3D12() { | |
| #if DAWN_PLATFORM_IS(WINUWP) | |
| d3d12CreateDevice = &D3D12CreateDevice; | |
| d3d12GetDebugInterface = &D3D12GetDebugInterface; | |
| d3d12SerializeRootSignature = &D3D12SerializeRootSignature; | |
| d3d12CreateRootSignatureDeserializer = &D3D12CreateRootSignatureDeserializer; | |
| d3d12SerializeVersionedRootSignature = &D3D12SerializeVersionedRootSignature; | |
| d3d12CreateVersionedRootSignatureDeserializer = &D3D12CreateVersionedRootSignatureDeserializer; | |
| #else | |
| std::string error; | |
| if (!mD3D12Lib.Open("d3d12.dll", &error) || | |
| !mD3D12Lib.GetProc(&d3d12CreateDevice, "D3D12CreateDevice", &error) || | |
| !mD3D12Lib.GetProc(&d3d12GetDebugInterface, "D3D12GetDebugInterface", &error) || | |
| !mD3D12Lib.GetProc(&d3d12SerializeRootSignature, "D3D12SerializeRootSignature", &error) || | |
| !mD3D12Lib.GetProc(&d3d12CreateRootSignatureDeserializer, | |
| "D3D12CreateRootSignatureDeserializer", &error) || | |
| !mD3D12Lib.GetProc(&d3d12SerializeVersionedRootSignature, | |
| "D3D12SerializeVersionedRootSignature", &error) || | |
| !mD3D12Lib.GetProc(&d3d12CreateVersionedRootSignatureDeserializer, | |
| "D3D12CreateVersionedRootSignatureDeserializer", &error)) { | |
| return DAWN_INTERNAL_ERROR(error.c_str()); | |
| } | |
| #endif | |
| return {}; | |
| } | |
| MaybeError PlatformFunctions::LoadD3D11() { | |
| #if DAWN_PLATFORM_IS(WINUWP) | |
| d3d11on12CreateDevice = &D3D11On12CreateDevice; | |
| #else | |
| std::string error; | |
| if (!mD3D11Lib.Open("d3d11.dll", &error) || | |
| !mD3D11Lib.GetProc(&d3d11on12CreateDevice, "D3D11On12CreateDevice", &error)) { | |
| return DAWN_INTERNAL_ERROR(error.c_str()); | |
| } | |
| #endif | |
| return {}; | |
| } | |
| bool PlatformFunctions::IsPIXEventRuntimeLoaded() const { | |
| return mPIXEventRuntimeLib.Valid(); | |
| } | |
| void PlatformFunctions::LoadPIXRuntime() { | |
| // TODO(dawn:766): | |
| // In UWP PIX should be statically linked WinPixEventRuntime_UAP.lib | |
| // So maybe we should put WinPixEventRuntime as a third party package | |
| // Currently PIX is not going to be loaded in UWP since the following | |
| // mPIXEventRuntimeLib.Open will fail. | |
| if (!mPIXEventRuntimeLib.Open("WinPixEventRuntime.dll") || | |
| !mPIXEventRuntimeLib.GetProc(&pixBeginEventOnCommandList, "PIXBeginEventOnCommandList") || | |
| !mPIXEventRuntimeLib.GetProc(&pixEndEventOnCommandList, "PIXEndEventOnCommandList") || | |
| !mPIXEventRuntimeLib.GetProc(&pixSetMarkerOnCommandList, "PIXSetMarkerOnCommandList")) { | |
| mPIXEventRuntimeLib.Close(); | |
| } | |
| } | |
| } // namespace dawn::native::d3d12 |