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// Copyright 2020 The Dawn & Tint Authors //
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#ifndef SRC_TINT_UTILS_CONTAINERS_SCOPE_STACK_H_
#define SRC_TINT_UTILS_CONTAINERS_SCOPE_STACK_H_
#include <utility>
#include "src/tint/utils/containers/hashmap.h"
#include "src/tint/utils/containers/vector.h"
#include "src/tint/utils/macros/compiler.h"
namespace tint {
/// Used to store a stack of scope information.
/// The stack starts with a global scope which can not be popped.
template <class K, class V>
class ScopeStack {
public:
ScopeStack() { Push(); }
/// Push a new scope on to the stack
void Push() {
depth_++;
if (TINT_LIKELY(stack_.Length() >= depth_)) {
Top().Clear();
} else {
stack_.Push({});
}
}
/// Pop the scope off the top of the stack
void Pop() {
if (depth_ > 1) {
depth_--;
}
}
/// Assigns the value into the top most scope of the stack.
/// @param key the key of the value
/// @param val the value
/// @returns the old value if there was an existing key at the top of the
/// stack, otherwise the zero initializer for type T.
V Set(const K& key, V val) {
if (auto el = Top().Get(key)) {
std::swap(val, *el);
return val;
}
Top().Add(key, val);
return {};
}
/// Retrieves a value from the stack
/// @param key the key to look for
/// @returns the value, or the zero initializer if the value was not found
V Get(const K& key) const {
for (size_t i = depth_; i > 0; i--) {
if (auto val = stack_[i - 1].Get(key)) {
return *val;
}
}
return V{};
}
/// Return the top scope of the stack.
/// @returns the top scope of the stack
const Hashmap<K, V, 4>& Top() const { return stack_[depth_ - 1]; }
/// Return the top scope of the stack.
/// @returns the top scope of the stack
Hashmap<K, V, 4>& Top() { return stack_[depth_ - 1]; }
/// Clear the scope stack.
void Clear() {
depth_ = 1;
stack_.Resize(1);
stack_.Front().Clear();
}
private:
Vector<Hashmap<K, V, 4>, 8> stack_;
/// The active count in stack. We don't push and pop the stack to avoid frequent re-allocations
/// of the hashmaps.
size_t depth_ = 0;
};
} // namespace tint
#endif // SRC_TINT_UTILS_CONTAINERS_SCOPE_STACK_H_