| // Copyright 2020 The Dawn & Tint Authors // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
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| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_TINT_UTILS_CONTAINERS_SCOPE_STACK_H_ |
| #define SRC_TINT_UTILS_CONTAINERS_SCOPE_STACK_H_ |
| |
| #include <utility> |
| |
| #include "src/tint/utils/containers/hashmap.h" |
| #include "src/tint/utils/containers/vector.h" |
| #include "src/tint/utils/macros/compiler.h" |
| |
| namespace tint { |
| |
| /// Used to store a stack of scope information. |
| /// The stack starts with a global scope which can not be popped. |
| template <class K, class V> |
| class ScopeStack { |
| public: |
| ScopeStack() { Push(); } |
| |
| /// Push a new scope on to the stack |
| void Push() { |
| depth_++; |
| if (TINT_LIKELY(stack_.Length() >= depth_)) { |
| Top().Clear(); |
| } else { |
| stack_.Push({}); |
| } |
| } |
| |
| /// Pop the scope off the top of the stack |
| void Pop() { |
| if (depth_ > 1) { |
| depth_--; |
| } |
| } |
| |
| /// Assigns the value into the top most scope of the stack. |
| /// @param key the key of the value |
| /// @param val the value |
| /// @returns the old value if there was an existing key at the top of the |
| /// stack, otherwise the zero initializer for type T. |
| V Set(const K& key, V val) { |
| if (auto el = Top().Get(key)) { |
| std::swap(val, *el); |
| return val; |
| } |
| Top().Add(key, val); |
| return {}; |
| } |
| |
| /// Retrieves a value from the stack |
| /// @param key the key to look for |
| /// @returns the value, or the zero initializer if the value was not found |
| V Get(const K& key) const { |
| for (size_t i = depth_; i > 0; i--) { |
| if (auto val = stack_[i - 1].Get(key)) { |
| return *val; |
| } |
| } |
| |
| return V{}; |
| } |
| |
| /// Return the top scope of the stack. |
| /// @returns the top scope of the stack |
| const Hashmap<K, V, 4>& Top() const { return stack_[depth_ - 1]; } |
| |
| /// Return the top scope of the stack. |
| /// @returns the top scope of the stack |
| Hashmap<K, V, 4>& Top() { return stack_[depth_ - 1]; } |
| |
| /// Clear the scope stack. |
| void Clear() { |
| depth_ = 1; |
| stack_.Resize(1); |
| stack_.Front().Clear(); |
| } |
| |
| private: |
| Vector<Hashmap<K, V, 4>, 8> stack_; |
| /// The active count in stack. We don't push and pop the stack to avoid frequent re-allocations |
| /// of the hashmaps. |
| size_t depth_ = 0; |
| }; |
| |
| } // namespace tint |
| |
| #endif // SRC_TINT_UTILS_CONTAINERS_SCOPE_STACK_H_ |