commit | 6b6262dde0f0e7b9fe463d0d3fbe29c1858c88cd | [log] [tgz] |
---|---|---|
author | Loko Kung <lokokung@google.com> | Wed Nov 10 22:25:03 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Nov 10 22:25:03 2021 +0000 |
tree | b2453b5d16e1d7fa61780bfc1775a4a1c421c544 | |
parent | 75c978f9b9c02ceb47c61406a15ca54383bcd8b1 [diff] |
Adds destruction handling for Textures when device is destroyed. Bug: dawn:628 Change-Id: Iaaa62507592e12a724673a0226783c0425b04f35 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67601 Commit-Queue: Loko Kung <lokokung@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.