#version 310 es | |
precision mediump float; | |
bool tint_discarded = false; | |
bool call_discard() { | |
tint_discarded = true; | |
return true; | |
} | |
void f() { | |
bool v = call_discard(); | |
bool also_unreachable = false; | |
} | |
void main() { | |
f(); | |
if (tint_discarded) { | |
discard; | |
} | |
return; | |
} |