commit | 6be95cec0b75d0d08cba9b56f56d4ed4ee5ee64e | [log] [tgz] |
---|---|---|
author | Shrek Shao <shrekshao@google.com> | Mon May 06 23:40:00 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon May 06 23:40:00 2024 +0000 |
tree | 31dca93adb482f4cdffbdbfb668275d28cab4ccc | |
parent | c8fbca077ef33cd018c33825290dd86dc6e2cb3f [diff] |
Refactor Inspector::GetTextureQueries Use a switch on builtin->Fn() to simplify the logic. Change-Id: I6e770ad6964728b0b8bf6bfe233b93062eb3b5f0 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/185720 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.