| struct buf0 { |
| twoandthree : vec2<f32>, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var a : vec2<f32>; |
| var b : vec2<f32>; |
| var x_46 : bool; |
| var x_47_phi : bool; |
| let x_32 : vec2<f32> = x_6.twoandthree; |
| a = x_32; |
| let x_34 : f32 = a.x; |
| let x_35 : vec2<f32> = a; |
| b = vec2<f32>(x_34, clamp(x_35, vec2<f32>(1.0, 1.0), vec2<f32>(1.0, 1.0)).y); |
| let x_40 : f32 = b.x; |
| let x_41 : bool = (x_40 == 2.0); |
| x_47_phi = x_41; |
| if (x_41) { |
| let x_45 : f32 = b.y; |
| x_46 = (x_45 == 1.0); |
| x_47_phi = x_46; |
| } |
| let x_47 : bool = x_47_phi; |
| if (x_47) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |