| // Copyright 2021 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_INDIRECTDRAWMETADATA_H_ |
| #define SRC_DAWN_NATIVE_INDIRECTDRAWMETADATA_H_ |
| |
| #include <cstdint> |
| #include <map> |
| #include <utility> |
| #include <vector> |
| |
| #include "absl/container/flat_hash_set.h" |
| #include "dawn/common/NonCopyable.h" |
| #include "dawn/common/Ref.h" |
| #include "dawn/native/Buffer.h" |
| #include "dawn/native/CommandBufferStateTracker.h" |
| #include "dawn/native/Commands.h" |
| #include "partition_alloc/pointers/raw_ptr.h" |
| |
| namespace dawn::native { |
| |
| class RenderBundleBase; |
| struct CombinedLimits; |
| |
| // In the unlikely scenario that indirect offsets used over a single buffer span more than |
| // this length of the buffer, we split the validation work into multiple batches. |
| uint64_t ComputeMaxIndirectValidationBatchOffsetRange(const CombinedLimits& limits); |
| |
| // Metadata corresponding to the validation requirements of a single render pass. This metadata |
| // is accumulated while its corresponding render pass is encoded, and is later used to encode |
| // validation commands to be inserted into the command buffer just before the render pass's own |
| // commands. |
| class IndirectDrawMetadata : public NonCopyable { |
| public: |
| enum class DrawType : uint8_t { |
| NonIndexed, |
| Indexed, |
| }; |
| |
| struct IndirectDraw { |
| uint64_t inputBufferOffset; |
| uint64_t numIndexBufferElements; |
| uint64_t indexBufferOffsetInElements; |
| // When validation is enabled, the original indirect buffer is validated and copied to a new |
| // indirect buffer containing only valid commands. The pointer to the command allocated in |
| // the command allocator is used to swap the indirect buffer for the validated one before |
| // the backend processes the command. Valid until the backend has processed the |
| // commands. |
| raw_ptr<DrawIndirectCmd> cmd; |
| }; |
| |
| struct IndirectValidationBatch { |
| uint64_t minOffset; |
| uint64_t maxOffset; |
| std::vector<IndirectDraw> draws; |
| }; |
| |
| struct IndirectMultiDraw { |
| DrawType type; |
| |
| Ref<BufferBase> indexBuffer = nullptr; |
| uint64_t indexBufferSize = 0; |
| uint64_t indexBufferOffsetInBytes = 0; |
| wgpu::IndexFormat indexFormat = wgpu::IndexFormat::Undefined; |
| wgpu::PrimitiveTopology topology = wgpu::PrimitiveTopology::Undefined; |
| bool duplicateBaseVertexInstance; |
| |
| // When validation is enabled, the original indirect buffer is validated and copied to a new |
| // indirect buffer containing only valid commands. The pointer to the command allocated in |
| // the command allocator is used to swap the indirect buffer for the validated one before |
| // the backend processes the command. Valid until the backend has processed the |
| // commands. |
| raw_ptr<MultiDrawIndirectCmd> cmd; |
| }; |
| |
| // Tracks information about every draw call in this render pass which uses the same indirect |
| // buffer and the same-sized index buffer. Calls are grouped by indirect offset ranges so |
| // that validation work can be chunked efficiently if necessary. |
| class IndexedIndirectBufferValidationInfo { |
| public: |
| explicit IndexedIndirectBufferValidationInfo(BufferBase* indirectBuffer); |
| |
| // Logs a new drawIndexedIndirect call for the render pass. `cmd` is updated with an |
| // assigned (and deferred) buffer ref and relative offset before returning. |
| void AddIndirectDraw(uint32_t maxDrawCallsPerIndirectValidationBatch, |
| uint64_t maxBatchOffsetRange, |
| IndirectDraw draw); |
| |
| // Adds draw calls from an already-computed batch, e.g. from a previously encoded |
| // RenderBundle. The added batch is merged into an existing batch if possible, otherwise |
| // it's added to mBatch. |
| void AddBatch(uint32_t maxDrawCallsPerIndirectValidationBatch, |
| uint64_t maxBatchOffsetRange, |
| const IndirectValidationBatch& batch); |
| |
| const std::vector<IndirectValidationBatch>& GetBatches() const; |
| |
| BufferBase* GetIndirectBuffer() const; |
| |
| private: |
| friend class IndirectDrawMetadata; |
| Ref<BufferBase> mIndirectBuffer; |
| |
| // A list of information about validation batches that will need to be executed for the |
| // corresponding indirect buffer prior to a single render pass. These are kept sorted by |
| // minOffset and may overlap iff the number of offsets in one batch would otherwise |
| // exceed some large upper bound (roughly ~33M draw calls). |
| // |
| // Since the most common expected cases will overwhelmingly require only a single |
| // validation pass per render pass, this is optimized for efficient updates to a single |
| // batch rather than for efficient manipulation of a large number of batches. |
| std::vector<IndirectValidationBatch> mBatches; |
| }; |
| |
| struct IndexedIndirectConfig { |
| uintptr_t inputIndirectBufferPtr; |
| bool duplicateBaseVertexInstance; |
| DrawType drawType; |
| |
| bool operator<(const IndexedIndirectConfig& other) const; |
| bool operator==(const IndexedIndirectConfig& other) const; |
| }; |
| |
| using IndexedIndirectBufferValidationInfoMap = |
| std::map<IndexedIndirectConfig, IndexedIndirectBufferValidationInfo>; |
| |
| explicit IndirectDrawMetadata(const CombinedLimits& limits); |
| ~IndirectDrawMetadata(); |
| |
| IndirectDrawMetadata(IndirectDrawMetadata&&); |
| IndirectDrawMetadata& operator=(IndirectDrawMetadata&&); |
| |
| IndexedIndirectBufferValidationInfoMap* GetIndexedIndirectBufferValidationInfo(); |
| |
| void AddBundle(RenderBundleBase* bundle); |
| void AddIndexedIndirectDraw(wgpu::IndexFormat indexFormat, |
| uint64_t indexBufferSize, |
| uint64_t indexBufferOffset, |
| BufferBase* indirectBuffer, |
| uint64_t indirectOffset, |
| bool duplicateBaseVertexInstance, |
| DrawIndexedIndirectCmd* cmd); |
| |
| void AddIndirectDraw(BufferBase* indirectBuffer, |
| uint64_t indirectOffset, |
| bool duplicateBaseVertexInstance, |
| DrawIndirectCmd* cmd); |
| |
| void AddMultiDrawIndirect(wgpu::PrimitiveTopology topology, |
| bool duplicateBaseVertexInstance, |
| MultiDrawIndirectCmd* cmd); |
| |
| void AddMultiDrawIndexedIndirect(BufferBase* indexBuffer, |
| wgpu::IndexFormat indexFormat, |
| uint64_t indexBufferSize, |
| uint64_t indexBufferOffset, |
| wgpu::PrimitiveTopology topology, |
| bool duplicateBaseVertexInstance, |
| MultiDrawIndexedIndirectCmd* cmd); |
| |
| void ClearIndexedIndirectBufferValidationInfo(); |
| |
| const std::vector<IndirectMultiDraw>& GetIndirectMultiDraws() const; |
| |
| private: |
| IndexedIndirectBufferValidationInfoMap mIndexedIndirectBufferValidationInfo; |
| absl::flat_hash_set<RenderBundleBase*> mAddedBundles; |
| |
| std::vector<IndirectMultiDraw> mMultiDraws; |
| |
| uint64_t mMaxBatchOffsetRange; |
| uint32_t mMaxDrawCallsPerBatch; |
| }; |
| |
| } // namespace dawn::native |
| |
| #endif // SRC_DAWN_NATIVE_INDIRECTDRAWMETADATA_H_ |