| // Copyright 2024 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_RENDERPASSWORKAROUNDSHELPER_H_ |
| #define SRC_DAWN_NATIVE_RENDERPASSWORKAROUNDSHELPER_H_ |
| |
| #include <functional> |
| |
| #include "dawn/common/NonMovable.h" |
| #include "dawn/common/Ref.h" |
| #include "dawn/common/ityp_array.h" |
| #include "dawn/common/ityp_bitset.h" |
| #include "dawn/native/ChainUtils.h" |
| #include "dawn/native/Error.h" |
| #include "dawn/native/IntegerTypes.h" |
| #include "dawn/native/RenderPassEncoder.h" |
| |
| namespace dawn::native { |
| struct BeginRenderPassCmd; |
| class CommandEncoder; |
| struct RenderPassDescriptor; |
| class RenderPassResourceUsageTracker; |
| class TextureBase; |
| class TextureViewBase; |
| |
| // This class does several render pass' workarounds at various steps: |
| // - When post processing encoded BeginRenderPassCmd. |
| // - After render pass starts. |
| class RenderPassWorkaroundsHelper : NonMovable { |
| public: |
| RenderPassWorkaroundsHelper(); |
| ~RenderPassWorkaroundsHelper(); |
| |
| MaybeError Initialize(CommandEncoder* encoder, |
| const UnpackedPtr<RenderPassDescriptor>& renderPassDescriptor); |
| MaybeError ApplyOnPostEncoding(CommandEncoder* encoder, |
| const UnpackedPtr<RenderPassDescriptor>& renderPassDescriptor, |
| RenderPassResourceUsageTracker* usageTracker, |
| BeginRenderPassCmd* cmd, |
| RenderPassEncoder::EndCallback* passEndCallbackOut); |
| |
| MaybeError ApplyOnRenderPassStart(RenderPassEncoder* rpEncoder, |
| const UnpackedPtr<RenderPassDescriptor>& rpDesc); |
| |
| private: |
| struct TextureAndView { |
| Ref<TextureBase> texture; |
| Ref<TextureViewBase> view; |
| }; |
| // Temporary resolve targets to replace the original resolve targets. |
| PerColorAttachment<TextureAndView> mTempResolveTargets; |
| ColorAttachmentMask mTempResolveTargetsMask; |
| |
| // Should we apply ExpandResolveTexture step? |
| bool mShouldApplyExpandResolveEmulation = false; |
| }; |
| |
| } // namespace dawn::native |
| |
| #endif |