commit | 6c3da0db6ad935f52bb0bc00c66c5c9c60ad9cd9 | [log] [tgz] |
---|---|---|
author | Le Hoang Quyen <lehoangquyen@chromium.org> | Wed Apr 02 13:11:21 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Apr 02 13:11:21 2025 -0700 |
tree | 8e3094a854539668ba86230192eef39474e550be | |
parent | 90e4831ece7d741d9659d4ed2132a22a5f3f2ef5 [diff] |
D3D11: Only increment serial after a successful submit This is an attempt to reduce the hangs when waiting for a submitted serial. Bug: 346678592 Change-Id: I3a15d180af3510cfe8ef4b7cea7e47e64873b86d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/233975 Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.