commit | 6c6c6dc2b6aa2739cb3d90ab20881695e9be7d0c | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Fri Dec 13 14:04:35 2024 -0800 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Dec 13 14:04:35 2024 -0800 |
tree | 26a23782be88344c28ade64e10d10424f424308c | |
parent | 49631b595d335c874009fb498b7846479c143158 [diff] |
[dawn][d3d] Use returned workgroup info for IR path Update Dawn's D3D backends to use the workgroup information returned by the Tint HLSL backend, instead of getting it from the inspector. This is in preparation for moving more transforms into the IR backend. Bug: 380043961 Change-Id: Iceef5f90e5e2a4393a5ec84d37f3a21ed388f1f0 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/219474 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.