commit | 4b6d3f4346ec9f37b431b77d10575042ef77bd2d | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Tue May 10 06:41:24 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue May 10 06:41:24 2022 +0000 |
tree | 55ef285888b6e910603d84daadb18fdc097416ce | |
parent | c167ae12aaed6fbc11cf9758f1bb8c120acafd1d [diff] |
ShaderModule: Don't create an inspector just to reflect exts Bug: tint:1472 Change-Id: Ifc170c3da531dd17015f0f36dfccfaa8e250b50c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89403 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.