| vector<float16_t, 4> tint_radians(vector<float16_t, 4> param_0) { |
| return param_0 * 0.01745329251994329547; |
| } |
| |
| void radians_44f20b() { |
| vector<float16_t, 4> arg_0 = (float16_t(1.0h)).xxxx; |
| vector<float16_t, 4> res = tint_radians(arg_0); |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Position; |
| }; |
| |
| float4 vertex_main_inner() { |
| radians_44f20b(); |
| return (0.0f).xxxx; |
| } |
| |
| tint_symbol vertex_main() { |
| const float4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| void fragment_main() { |
| radians_44f20b(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| radians_44f20b(); |
| return; |
| } |