#version 310 es | |
precision mediump float; | |
uniform highp sampler2DArray arg_0_arg_1; | |
void textureSample_d6b281() { | |
vec2 arg_2 = vec2(1.0f); | |
uint arg_3 = 1u; | |
vec4 res = texture(arg_0_arg_1, vec3(arg_2, float(arg_3))); | |
} | |
void fragment_main() { | |
textureSample_d6b281(); | |
} | |
void main() { | |
fragment_main(); | |
return; | |
} |