blob: 81e30a3a7102c4cce15401ca7d10d526b454789d [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSampleCompare_a3ca7e(depthcube_array<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float3 arg_2 = float3(1.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
float res = tint_symbol.sample_compare(tint_symbol_1, arg_2, arg_3, arg_4);
}
fragment void fragment_main(depthcube_array<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSampleCompare_a3ca7e(tint_symbol_2, tint_symbol_3);
return;
}