commit | 6cfc840f48871dbe788ff25ce28d2d0253a50f26 | [log] [tgz] |
---|---|---|
author | Peter McNeeley <petermcneeley@google.com> | Thu May 22 14:07:17 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu May 22 14:07:17 2025 -0700 |
tree | d4dc7834963d857b23122648bb718104d3b78918 | |
parent | 7d749fa714e92902cf03f0b9e266e9fb767c2c28 [diff] |
[tint] Arm enable transform handle for direct variable access Some arm devices do not seem to correctly handle texture access as a function parameter that are not accessed with a sampler. This fix has been tested on device with chrome. Bug:387000529,406795494 Change-Id: Id2585fe8733461150f457b5b51eb7ac8e49f16f8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/243396 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Peter McNeeley <petermcneeley@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.