[tracing] Use component for dawn_perfetto in standalone builds In standalone component builds (is_component_build=true and build_with_chromium=false), dawn_perfetto must be a component rather than a group to avoid duplicate symbol errors when linking shared libraries (such as dawn_native.dll linking against dawn_platform.dll.lib on Windows). Bug: 547643932 Change-Id: I01942f80457ed07a258aa2d9d7205aa31ea7a108 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/333075 Reviewed-by: Ryan Harrison <rharrison@chromium.org> Commit-Queue: Etienne Pierre-doray <etiennep@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.