| // Copyright 2017 The Dawn Authors | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //     http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | #include "SampleUtils.h" | 
 |  | 
 | #include "utils/SystemUtils.h" | 
 | #include "utils/WGPUHelpers.h" | 
 |  | 
 | WGPUDevice device; | 
 | WGPUQueue queue; | 
 | WGPUSwapChain swapchain; | 
 | WGPURenderPipeline pipeline; | 
 |  | 
 | WGPUTextureFormat swapChainFormat; | 
 |  | 
 | void init() { | 
 |     device = CreateCppDawnDevice().Release(); | 
 |     queue = wgpuDeviceGetQueue(device); | 
 |  | 
 |     { | 
 |         WGPUSwapChainDescriptor descriptor = {}; | 
 |         descriptor.implementation = GetSwapChainImplementation(); | 
 |         swapchain = wgpuDeviceCreateSwapChain(device, nullptr, &descriptor); | 
 |     } | 
 |     swapChainFormat = static_cast<WGPUTextureFormat>(GetPreferredSwapChainTextureFormat()); | 
 |     wgpuSwapChainConfigure(swapchain, swapChainFormat, WGPUTextureUsage_RenderAttachment, 640, 480); | 
 |  | 
 |     const char* vs = | 
 |         "let pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(\n" | 
 |         "    vec2<f32>( 0.0,  0.5),\n" | 
 |         "    vec2<f32>(-0.5, -0.5),\n" | 
 |         "    vec2<f32>( 0.5, -0.5)\n" | 
 |         ");\n" | 
 |         "[[stage(vertex)]] fn main(\n" | 
 |         "    [[builtin(vertex_index)]] VertexIndex : u32\n" | 
 |         ") -> [[builtin(position)]] vec4<f32> {\n" | 
 |         "    return vec4<f32>(pos[VertexIndex], 0.0, 1.0);\n" | 
 |         "}\n"; | 
 |     WGPUShaderModule vsModule = utils::CreateShaderModule(device, vs).Release(); | 
 |  | 
 |     const char* fs = | 
 |         "[[stage(fragment)]] fn main() -> [[location(0)]] vec4<f32> {\n" | 
 |         "    return vec4<f32>(1.0, 0.0, 0.0, 1.0);\n" | 
 |         "}\n"; | 
 |     WGPUShaderModule fsModule = utils::CreateShaderModule(device, fs).Release(); | 
 |  | 
 |     { | 
 |         WGPURenderPipelineDescriptor2 descriptor = {}; | 
 |  | 
 |         // Fragment state | 
 |         WGPUBlendState blend = {}; | 
 |         blend.color.operation = WGPUBlendOperation_Add; | 
 |         blend.color.srcFactor = WGPUBlendFactor_One; | 
 |         blend.color.dstFactor = WGPUBlendFactor_One; | 
 |         blend.alpha.operation = WGPUBlendOperation_Add; | 
 |         blend.alpha.srcFactor = WGPUBlendFactor_One; | 
 |         blend.alpha.dstFactor = WGPUBlendFactor_One; | 
 |  | 
 |         WGPUColorTargetState colorTarget = {}; | 
 |         colorTarget.format = swapChainFormat; | 
 |         colorTarget.blend = &blend; | 
 |         colorTarget.writeMask = WGPUColorWriteMask_All; | 
 |  | 
 |         WGPUFragmentState fragment = {}; | 
 |         fragment.module = fsModule; | 
 |         fragment.entryPoint = "main"; | 
 |         fragment.targetCount = 1; | 
 |         fragment.targets = &colorTarget; | 
 |         descriptor.fragment = &fragment; | 
 |  | 
 |         // Other state | 
 |         descriptor.layout = nullptr; | 
 |         descriptor.depthStencil = nullptr; | 
 |  | 
 |         descriptor.vertex.module = vsModule; | 
 |         descriptor.vertex.entryPoint = "main"; | 
 |         descriptor.vertex.bufferCount = 0; | 
 |         descriptor.vertex.buffers = nullptr; | 
 |  | 
 |         descriptor.multisample.count = 1; | 
 |         descriptor.multisample.mask = 0xFFFFFFFF; | 
 |         descriptor.multisample.alphaToCoverageEnabled = false; | 
 |  | 
 |         descriptor.primitive.frontFace = WGPUFrontFace_CCW; | 
 |         descriptor.primitive.cullMode = WGPUCullMode_None; | 
 |         descriptor.primitive.topology = WGPUPrimitiveTopology_TriangleList; | 
 |         descriptor.primitive.stripIndexFormat = WGPUIndexFormat_Undefined; | 
 |  | 
 |         pipeline = wgpuDeviceCreateRenderPipeline2(device, &descriptor); | 
 |     } | 
 |  | 
 |     wgpuShaderModuleRelease(vsModule); | 
 |     wgpuShaderModuleRelease(fsModule); | 
 | } | 
 |  | 
 | void frame() { | 
 |     WGPUTextureView backbufferView = wgpuSwapChainGetCurrentTextureView(swapchain); | 
 |     WGPURenderPassDescriptor renderpassInfo = {}; | 
 |     WGPURenderPassColorAttachmentDescriptor colorAttachment = {}; | 
 |     { | 
 |         colorAttachment.attachment = backbufferView; | 
 |         colorAttachment.resolveTarget = nullptr; | 
 |         colorAttachment.clearColor = {0.0f, 0.0f, 0.0f, 0.0f}; | 
 |         colorAttachment.loadOp = WGPULoadOp_Clear; | 
 |         colorAttachment.storeOp = WGPUStoreOp_Store; | 
 |         renderpassInfo.colorAttachmentCount = 1; | 
 |         renderpassInfo.colorAttachments = &colorAttachment; | 
 |         renderpassInfo.depthStencilAttachment = nullptr; | 
 |     } | 
 |     WGPUCommandBuffer commands; | 
 |     { | 
 |         WGPUCommandEncoder encoder = wgpuDeviceCreateCommandEncoder(device, nullptr); | 
 |  | 
 |         WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(encoder, &renderpassInfo); | 
 |         wgpuRenderPassEncoderSetPipeline(pass, pipeline); | 
 |         wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); | 
 |         wgpuRenderPassEncoderEndPass(pass); | 
 |         wgpuRenderPassEncoderRelease(pass); | 
 |  | 
 |         commands = wgpuCommandEncoderFinish(encoder, nullptr); | 
 |         wgpuCommandEncoderRelease(encoder); | 
 |     } | 
 |  | 
 |     wgpuQueueSubmit(queue, 1, &commands); | 
 |     wgpuCommandBufferRelease(commands); | 
 |     wgpuSwapChainPresent(swapchain); | 
 |     wgpuTextureViewRelease(backbufferView); | 
 |  | 
 |     DoFlush(); | 
 | } | 
 |  | 
 | int main(int argc, const char* argv[]) { | 
 |     if (!InitSample(argc, argv)) { | 
 |         return 1; | 
 |     } | 
 |     init(); | 
 |  | 
 |     while (!ShouldQuit()) { | 
 |         frame(); | 
 |         utils::USleep(16000); | 
 |     } | 
 |  | 
 |     // TODO release stuff | 
 | } |