blob: 0909428367b218e545cce3c10f480cd464c61239 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void g(float a, float b, float c) {
}
struct In {
float4 pos;
float4 uv;
float4 fbf;
};
struct tint_symbol_1 {
float4 fbf [[color(0)]];
float4 uv [[user(locn0)]];
};
void f_inner(In in) {
g(in.pos[0], in.uv[0], in.fbf[1]);
}
fragment void f(float4 pos [[position]], tint_symbol_1 tint_symbol [[stage_in]]) {
In const tint_symbol_2 = {.pos=pos, .uv=tint_symbol.uv, .fbf=tint_symbol.fbf};
f_inner(tint_symbol_2);
return;
}