commit | 6d1f547521bf446690db0dad5d0eaf5cc9ebb78d | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Thu Mar 14 19:02:24 2024 +0000 |
committer | Ben Clayton <bclayton@google.com> | Thu Mar 14 19:02:24 2024 +0000 |
tree | 7138e9a2080867ab208ce4f481b62b2bc7708317 | |
parent | 2eaa86faf8ad263e938583eb552a382c88a735ae [diff] |
Suppress MatrixVectorMultiplyPerf failure on D3D12 with subgroups. It looks like FXC is being used. Bug: dawn:2462 Change-Id: Id10921d8c553e7f8fe0c1fe8ffbd227b568c8690 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/179202 Kokoro: Austin Eng <enga@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.