blob: 38f1bfad5fced1459c110047850ce3901e8031d6 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
TextureCubeArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float textureSample_7fd8cb() {
float3 arg_2 = (1.0f).xxx;
uint arg_3 = 1u;
float3 v = arg_2;
float res = arg_0.Sample(arg_1, float4(v, float(arg_3)));
return res;
}
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSample_7fd8cb()));
}