blob: f32d7d18267ae37e7fb78041c1bdf3a121a482de [file] [log] [blame]
Texture2D<uint4> t : register(t0, space1);
SamplerState s : register(s1, space1);
void main() {
uint4 res = t.GatherAlpha(s, (0.0f).xx);
}