blob: 7acdbf14cd1d63e4835ad23426e90aa8ca8cfec4 [file] [log] [blame]
Texture2D<uint4> t : register(t0, space1);
SamplerState s : register(s1, space1);
void main() {
uint4 res = t.GatherRed(s, (0.0f).xx);
}