#version 310 es | |
layout(binding = 0, std430) | |
buffer tint_symbol_2_1_ssbo { | |
uvec4 tint_symbol_1; | |
} v; | |
void tint_symbol() { | |
v.tint_symbol_1[1] = (v.tint_symbol_1.y - 1u); | |
v.tint_symbol_1[2u] = (v.tint_symbol_1.z - 1u); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
} |