| // Copyright 2021 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "src/dawn_node/binding/Converter.h" |
| |
| #include "src/dawn_node/binding/GPUBuffer.h" |
| #include "src/dawn_node/binding/GPUPipelineLayout.h" |
| #include "src/dawn_node/binding/GPUSampler.h" |
| #include "src/dawn_node/binding/GPUShaderModule.h" |
| #include "src/dawn_node/binding/GPUTexture.h" |
| #include "src/dawn_node/binding/GPUTextureView.h" |
| #include "src/dawn_node/utils/Debug.h" |
| |
| namespace wgpu::binding { |
| |
| Converter::~Converter() { |
| for (auto& free : free_) { |
| free(); |
| } |
| } |
| |
| bool Converter::Convert(wgpu::Extent3D& out, const interop::GPUExtent3D& in) { |
| out = {}; |
| if (auto* dict = std::get_if<interop::GPUExtent3DDict>(&in)) { |
| out.depthOrArrayLayers = dict->depthOrArrayLayers; |
| out.width = dict->width; |
| out.height = dict->height; |
| return true; |
| } |
| if (auto* vec = std::get_if<std::vector<interop::GPUIntegerCoordinate>>(&in)) { |
| switch (vec->size()) { |
| default: |
| case 3: |
| out.depthOrArrayLayers = (*vec)[2]; |
| case 2: // fallthrough |
| out.height = (*vec)[1]; |
| case 1: // fallthrough |
| out.width = (*vec)[0]; |
| return true; |
| case 0: |
| break; |
| } |
| } |
| Napi::Error::New(env, "invalid value for GPUExtent3D").ThrowAsJavaScriptException(); |
| return false; |
| } |
| |
| bool Converter::Convert(wgpu::Origin3D& out, const interop::GPUOrigin3DDict& in) { |
| out = {}; |
| out.x = in.x; |
| out.y = in.y; |
| out.z = in.z; |
| return true; |
| } |
| |
| bool Converter::Convert(wgpu::Color& out, const interop::GPUColor& in) { |
| out = {}; |
| if (auto* dict = std::get_if<interop::GPUColorDict>(&in)) { |
| out.r = dict->r; |
| out.g = dict->g; |
| out.b = dict->b; |
| out.a = dict->a; |
| return true; |
| } |
| if (auto* vec = std::get_if<std::vector<double>>(&in)) { |
| switch (vec->size()) { |
| default: |
| case 4: |
| out.a = (*vec)[3]; |
| case 3: // fallthrough |
| out.b = (*vec)[2]; |
| case 2: // fallthrough |
| out.g = (*vec)[1]; |
| case 1: // fallthrough |
| out.r = (*vec)[0]; |
| return true; |
| case 0: |
| break; |
| } |
| } |
| Napi::Error::New(env, "invalid value for GPUColor").ThrowAsJavaScriptException(); |
| return false; |
| } |
| |
| bool Converter::Convert(wgpu::Origin3D& out, |
| const std::vector<interop::GPUIntegerCoordinate>& in) { |
| out = {}; |
| switch (in.size()) { |
| default: |
| case 3: |
| out.z = in[2]; |
| case 2: // fallthrough |
| out.y = in[1]; |
| case 1: // fallthrough |
| out.x = in[0]; |
| case 0: |
| break; |
| } |
| return true; |
| } |
| |
| bool Converter::Convert(wgpu::TextureAspect& out, const interop::GPUTextureAspect& in) { |
| out = wgpu::TextureAspect::All; |
| switch (in) { |
| case interop::GPUTextureAspect::kAll: |
| out = wgpu::TextureAspect::All; |
| return true; |
| case interop::GPUTextureAspect::kStencilOnly: |
| out = wgpu::TextureAspect::StencilOnly; |
| return true; |
| case interop::GPUTextureAspect::kDepthOnly: |
| out = wgpu::TextureAspect::DepthOnly; |
| return true; |
| } |
| Napi::Error::New(env, "invalid value for GPUTextureAspect").ThrowAsJavaScriptException(); |
| return false; |
| } |
| |
| bool Converter::Convert(wgpu::ImageCopyTexture& out, const interop::GPUImageCopyTexture& in) { |
| out = {}; |
| return Convert(out.texture, in.texture) && Convert(out.mipLevel, in.mipLevel) && |
| Convert(out.origin, in.origin) && Convert(out.aspect, in.aspect); |
| } |
| |
| bool Converter::Convert(wgpu::ImageCopyBuffer& out, const interop::GPUImageCopyBuffer& in) { |
| out = {}; |
| out.buffer = *in.buffer.As<GPUBuffer>(); |
| return Convert(out.layout.offset, in.offset) && |
| Convert(out.layout.bytesPerRow, in.bytesPerRow) && |
| Convert(out.layout.rowsPerImage, in.rowsPerImage); |
| } |
| |
| bool Converter::Convert(BufferSource& out, interop::BufferSource in) { |
| out = {}; |
| if (auto* view = std::get_if<interop::ArrayBufferView>(&in)) { |
| std::visit( |
| [&](auto&& v) { |
| auto arr = v.ArrayBuffer(); |
| out.data = arr.Data(); |
| out.size = arr.ByteLength(); |
| }, |
| *view); |
| return true; |
| } |
| if (auto* arr = std::get_if<interop::ArrayBuffer>(&in)) { |
| out.data = arr->Data(); |
| out.size = arr->ByteLength(); |
| return true; |
| } |
| Napi::Error::New(env, "invalid value for BufferSource").ThrowAsJavaScriptException(); |
| return false; |
| } |
| |
| bool Converter::Convert(wgpu::TextureDataLayout& out, const interop::GPUImageDataLayout& in) { |
| out = {}; |
| return Convert(out.bytesPerRow, in.bytesPerRow) && Convert(out.offset, in.offset) && |
| Convert(out.rowsPerImage, in.rowsPerImage); |
| } |
| |
| bool Converter::Convert(wgpu::TextureFormat& out, const interop::GPUTextureFormat& in) { |
| out = wgpu::TextureFormat::Undefined; |
| switch (in) { |
| case interop::GPUTextureFormat::kR8Unorm: |
| out = wgpu::TextureFormat::R8Unorm; |
| return true; |
| case interop::GPUTextureFormat::kR8Snorm: |
| out = wgpu::TextureFormat::R8Snorm; |
| return true; |
| case interop::GPUTextureFormat::kR8Uint: |
| out = wgpu::TextureFormat::R8Uint; |
| return true; |
| case interop::GPUTextureFormat::kR8Sint: |
| out = wgpu::TextureFormat::R8Sint; |
| return true; |
| case interop::GPUTextureFormat::kR16Uint: |
| out = wgpu::TextureFormat::R16Uint; |
| return true; |
| case interop::GPUTextureFormat::kR16Sint: |
| out = wgpu::TextureFormat::R16Sint; |
| return true; |
| case interop::GPUTextureFormat::kR16Float: |
| out = wgpu::TextureFormat::R16Float; |
| return true; |
| case interop::GPUTextureFormat::kRg8Unorm: |
| out = wgpu::TextureFormat::RG8Unorm; |
| return true; |
| case interop::GPUTextureFormat::kRg8Snorm: |
| out = wgpu::TextureFormat::RG8Snorm; |
| return true; |
| case interop::GPUTextureFormat::kRg8Uint: |
| out = wgpu::TextureFormat::RG8Uint; |
| return true; |
| case interop::GPUTextureFormat::kRg8Sint: |
| out = wgpu::TextureFormat::RG8Sint; |
| return true; |
| case interop::GPUTextureFormat::kR32Uint: |
| out = wgpu::TextureFormat::R32Uint; |
| return true; |
| case interop::GPUTextureFormat::kR32Sint: |
| out = wgpu::TextureFormat::R32Sint; |
| return true; |
| case interop::GPUTextureFormat::kR32Float: |
| out = wgpu::TextureFormat::R32Float; |
| return true; |
| case interop::GPUTextureFormat::kRg16Uint: |
| out = wgpu::TextureFormat::RG16Uint; |
| return true; |
| case interop::GPUTextureFormat::kRg16Sint: |
| out = wgpu::TextureFormat::RG16Sint; |
| return true; |
| case interop::GPUTextureFormat::kRg16Float: |
| out = wgpu::TextureFormat::RG16Float; |
| return true; |
| case interop::GPUTextureFormat::kRgba8Unorm: |
| out = wgpu::TextureFormat::RGBA8Unorm; |
| return true; |
| case interop::GPUTextureFormat::kRgba8UnormSrgb: |
| out = wgpu::TextureFormat::RGBA8UnormSrgb; |
| return true; |
| case interop::GPUTextureFormat::kRgba8Snorm: |
| out = wgpu::TextureFormat::RGBA8Snorm; |
| return true; |
| case interop::GPUTextureFormat::kRgba8Uint: |
| out = wgpu::TextureFormat::RGBA8Uint; |
| return true; |
| case interop::GPUTextureFormat::kRgba8Sint: |
| out = wgpu::TextureFormat::RGBA8Sint; |
| return true; |
| case interop::GPUTextureFormat::kBgra8Unorm: |
| out = wgpu::TextureFormat::BGRA8Unorm; |
| return true; |
| case interop::GPUTextureFormat::kBgra8UnormSrgb: |
| out = wgpu::TextureFormat::BGRA8UnormSrgb; |
| return true; |
| case interop::GPUTextureFormat::kRgb9E5Ufloat: |
| out = wgpu::TextureFormat::RGB9E5Ufloat; |
| return true; |
| case interop::GPUTextureFormat::kRgb10A2Unorm: |
| out = wgpu::TextureFormat::RGB10A2Unorm; |
| return true; |
| case interop::GPUTextureFormat::kRg11B10Ufloat: |
| out = wgpu::TextureFormat::RG11B10Ufloat; |
| return true; |
| case interop::GPUTextureFormat::kRg32Uint: |
| out = wgpu::TextureFormat::RG32Uint; |
| return true; |
| case interop::GPUTextureFormat::kRg32Sint: |
| out = wgpu::TextureFormat::RG32Sint; |
| return true; |
| case interop::GPUTextureFormat::kRg32Float: |
| out = wgpu::TextureFormat::RG32Float; |
| return true; |
| case interop::GPUTextureFormat::kRgba16Uint: |
| out = wgpu::TextureFormat::RGBA16Uint; |
| return true; |
| case interop::GPUTextureFormat::kRgba16Sint: |
| out = wgpu::TextureFormat::RGBA16Sint; |
| return true; |
| case interop::GPUTextureFormat::kRgba16Float: |
| out = wgpu::TextureFormat::RGBA16Float; |
| return true; |
| case interop::GPUTextureFormat::kRgba32Uint: |
| out = wgpu::TextureFormat::RGBA32Uint; |
| return true; |
| case interop::GPUTextureFormat::kRgba32Sint: |
| out = wgpu::TextureFormat::RGBA32Sint; |
| return true; |
| case interop::GPUTextureFormat::kRgba32Float: |
| out = wgpu::TextureFormat::RGBA32Float; |
| return true; |
| case interop::GPUTextureFormat::kStencil8: |
| out = wgpu::TextureFormat::Stencil8; |
| return true; |
| case interop::GPUTextureFormat::kDepth16Unorm: |
| break; // TODO(crbug.com/dawn/1130): Unsupported. |
| case interop::GPUTextureFormat::kDepth24Plus: |
| out = wgpu::TextureFormat::Depth24Plus; |
| return true; |
| case interop::GPUTextureFormat::kDepth24PlusStencil8: |
| out = wgpu::TextureFormat::Depth24PlusStencil8; |
| return true; |
| case interop::GPUTextureFormat::kDepth32Float: |
| out = wgpu::TextureFormat::Depth32Float; |
| return true; |
| case interop::GPUTextureFormat::kBc1RgbaUnorm: |
| out = wgpu::TextureFormat::BC1RGBAUnorm; |
| return true; |
| case interop::GPUTextureFormat::kBc1RgbaUnormSrgb: |
| out = wgpu::TextureFormat::BC1RGBAUnormSrgb; |
| return true; |
| case interop::GPUTextureFormat::kBc2RgbaUnorm: |
| out = wgpu::TextureFormat::BC2RGBAUnorm; |
| return true; |
| case interop::GPUTextureFormat::kBc2RgbaUnormSrgb: |
| out = wgpu::TextureFormat::BC2RGBAUnormSrgb; |
| return true; |
| case interop::GPUTextureFormat::kBc3RgbaUnorm: |
| out = wgpu::TextureFormat::BC3RGBAUnorm; |
| return true; |
| case interop::GPUTextureFormat::kBc3RgbaUnormSrgb: |
| out = wgpu::TextureFormat::BC3RGBAUnormSrgb; |
| return true; |
| case interop::GPUTextureFormat::kBc4RUnorm: |
| out = wgpu::TextureFormat::BC4RUnorm; |
| return true; |
| case interop::GPUTextureFormat::kBc4RSnorm: |
| out = wgpu::TextureFormat::BC4RSnorm; |
| return true; |
| case interop::GPUTextureFormat::kBc5RgUnorm: |
| out = wgpu::TextureFormat::BC5RGUnorm; |
| return true; |
| case interop::GPUTextureFormat::kBc5RgSnorm: |
| out = wgpu::TextureFormat::BC5RGSnorm; |
| return true; |
| case interop::GPUTextureFormat::kBc6HRgbUfloat: |
| out = wgpu::TextureFormat::BC6HRGBUfloat; |
| return true; |
| case interop::GPUTextureFormat::kBc6HRgbFloat: |
| out = wgpu::TextureFormat::BC6HRGBFloat; |
| return true; |
| case interop::GPUTextureFormat::kBc7RgbaUnorm: |
| out = wgpu::TextureFormat::BC7RGBAUnorm; |
| return true; |
| case interop::GPUTextureFormat::kBc7RgbaUnormSrgb: |
| out = wgpu::TextureFormat::BC7RGBAUnormSrgb; |
| return true; |
| case interop::GPUTextureFormat::kDepth24UnormStencil8: |
| break; // TODO(crbug.com/dawn/1130): Unsupported. |
| case interop::GPUTextureFormat::kDepth32FloatStencil8: |
| break; // TODO(crbug.com/dawn/1130): Unsupported. |
| } |
| // TODO(crbug.com/dawn/1130): Add ASTC and ETC formats. |
| Napi::Error::New(env, "invalid value for GPUTextureFormat").ThrowAsJavaScriptException(); |
| return false; |
| } |
| |
| bool Converter::Convert(wgpu::TextureUsage& out, const interop::GPUTextureUsageFlags& in) { |
| out = static_cast<wgpu::TextureUsage>(in); |
| return true; |
| } |
| |
| bool Converter::Convert(wgpu::ColorWriteMask& out, const interop::GPUColorWriteFlags& in) { |
| out = static_cast<wgpu::ColorWriteMask>(in); |
| return true; |
| } |
| |
| bool Converter::Convert(wgpu::BufferUsage& out, const interop::GPUBufferUsageFlags& in) { |
| out = static_cast<wgpu::BufferUsage>(in); |
| return true; |
| } |
| |
| bool Converter::Convert(wgpu::MapMode& out, const interop::GPUMapModeFlags& in) { |
| out = static_cast<wgpu::MapMode>(in); |
| return true; |
| } |
| |
| bool Converter::Convert(wgpu::ShaderStage& out, const interop::GPUShaderStageFlags& in) { |
| out = static_cast<wgpu::ShaderStage>(in); |
| return true; |
| } |
| |
| bool Converter::Convert(wgpu::TextureDimension& out, const interop::GPUTextureDimension& in) { |
| out = wgpu::TextureDimension::e1D; |
| switch (in) { |
| case interop::GPUTextureDimension::k1D: |
| out = wgpu::TextureDimension::e1D; |
| return true; |
| case interop::GPUTextureDimension::k2D: |
| out = wgpu::TextureDimension::e2D; |
| return true; |
| case interop::GPUTextureDimension::k3D: |
| out = wgpu::TextureDimension::e3D; |
| return true; |
| } |
| Napi::Error::New(env, "invalid value for GPUTextureDimension").ThrowAsJavaScriptException(); |
| return false; |
| } |
| |
| bool Converter::Convert(wgpu::TextureViewDimension& out, |
| const interop::GPUTextureViewDimension& in) { |
| out = wgpu::TextureViewDimension::Undefined; |
| switch (in) { |
| case interop::GPUTextureViewDimension::k1D: |
| out = wgpu::TextureViewDimension::e1D; |
| return true; |
| case interop::GPUTextureViewDimension::k2D: |
| out = wgpu::TextureViewDimension::e2D; |
| return true; |
| case interop::GPUTextureViewDimension::k2DArray: |
| out = wgpu::TextureViewDimension::e2DArray; |
| return true; |
| case interop::GPUTextureViewDimension::kCube: |
| out = wgpu::TextureViewDimension::Cube; |
| return true; |
| case interop::GPUTextureViewDimension::kCubeArray: |
| out = wgpu::TextureViewDimension::CubeArray; |
| return true; |
| case interop::GPUTextureViewDimension::k3D: |
| out = wgpu::TextureViewDimension::e3D; |
| return true; |
| default: |
| break; |
| } |
| Napi::Error::New(env, "invalid value for GPUTextureViewDimension") |
| .ThrowAsJavaScriptException(); |
| return false; |
| } |
| |
| bool Converter::Convert(wgpu::ProgrammableStageDescriptor& out, |
| const interop::GPUProgrammableStage& in) { |
| out = {}; |
| out.entryPoint = in.entryPoint.c_str(); |
| out.module = *in.module.As<GPUShaderModule>(); |
| return Convert(out.constants, out.constantCount, in.constants); |
| } |
| |
| bool Converter::Convert(wgpu::ConstantEntry& out, |
| const std::string& in_name, |
| wgpu::interop::GPUPipelineConstantValue in_value) { |
| out.key = in_name.c_str(); |
| out.value = in_value; |
| return true; |
| } |
| |
| bool Converter::Convert(wgpu::BlendComponent& out, const interop::GPUBlendComponent& in) { |
| out = {}; |
| return Convert(out.operation, in.operation) && Convert(out.dstFactor, in.dstFactor) && |
| Convert(out.srcFactor, in.srcFactor); |
| } |
| |
| bool Converter::Convert(wgpu::BlendFactor& out, const interop::GPUBlendFactor& in) { |
| out = wgpu::BlendFactor::Zero; |
| switch (in) { |
| case interop::GPUBlendFactor::kZero: |
| out = wgpu::BlendFactor::Zero; |
| return true; |
| case interop::GPUBlendFactor::kOne: |
| out = wgpu::BlendFactor::One; |
| return true; |
| case interop::GPUBlendFactor::kSrc: |
| out = wgpu::BlendFactor::Src; |
| return true; |
| case interop::GPUBlendFactor::kOneMinusSrc: |
| out = wgpu::BlendFactor::OneMinusSrc; |
| return true; |
| case interop::GPUBlendFactor::kSrcAlpha: |
| out = wgpu::BlendFactor::SrcAlpha; |
| return true; |
| case interop::GPUBlendFactor::kOneMinusSrcAlpha: |
| out = wgpu::BlendFactor::OneMinusSrcAlpha; |
| return true; |
| case interop::GPUBlendFactor::kDst: |
| out = wgpu::BlendFactor::Dst; |
| return true; |
| case interop::GPUBlendFactor::kOneMinusDst: |
| out = wgpu::BlendFactor::OneMinusDst; |
| return true; |
| case interop::GPUBlendFactor::kDstAlpha: |
| out = wgpu::BlendFactor::DstAlpha; |
| return true; |
| case interop::GPUBlendFactor::kOneMinusDstAlpha: |
| out = wgpu::BlendFactor::OneMinusDstAlpha; |
| return true; |
| case interop::GPUBlendFactor::kSrcAlphaSaturated: |
| out = wgpu::BlendFactor::SrcAlphaSaturated; |
| return true; |
| case interop::GPUBlendFactor::kConstant: |
| out = wgpu::BlendFactor::Constant; |
| return true; |
| case interop::GPUBlendFactor::kOneMinusConstant: |
| out = wgpu::BlendFactor::OneMinusConstant; |
| return true; |
| default: |
| break; |
| } |
| Napi::Error::New(env, "invalid value for GPUBlendFactor").ThrowAsJavaScriptException(); |
| return false; |
| } |
| |
| bool Converter::Convert(wgpu::BlendOperation& out, const interop::GPUBlendOperation& in) { |
| out = wgpu::BlendOperation::Add; |
| switch (in) { |
| case interop::GPUBlendOperation::kAdd: |
| out = wgpu::BlendOperation::Add; |
| return true; |
| case interop::GPUBlendOperation::kSubtract: |
| out = wgpu::BlendOperation::Subtract; |
| return true; |
| case interop::GPUBlendOperation::kReverseSubtract: |
| out = wgpu::BlendOperation::ReverseSubtract; |
| return true; |
| case interop::GPUBlendOperation::kMin: |
| out = wgpu::BlendOperation::Min; |
| return true; |
| case interop::GPUBlendOperation::kMax: |
| out = wgpu::BlendOperation::Max; |
| return true; |
| default: |
| break; |
| } |
| Napi::Error::New(env, "invalid value for GPUBlendOperation").ThrowAsJavaScriptException(); |
| return false; |
| } |
| |
| bool Converter::Convert(wgpu::BlendState& out, const interop::GPUBlendState& in) { |
| out = {}; |
| return Convert(out.alpha, in.alpha) && Convert(out.color, in.color); |
| } |
| |
| bool Converter::Convert(wgpu::PrimitiveState& out, const interop::GPUPrimitiveState& in) { |
| out = {}; |
| return Convert(out.topology, in.topology) && |
| Convert(out.stripIndexFormat, in.stripIndexFormat) && |
| Convert(out.frontFace, in.frontFace) && Convert(out.cullMode, in.cullMode); |
| } |
| |
| bool Converter::Convert(wgpu::ColorTargetState& out, const interop::GPUColorTargetState& in) { |
| out = {}; |
| return Convert(out.format, in.format) && Convert(out.blend, in.blend) && |
| Convert(out.writeMask, in.writeMask); |
| } |
| |
| bool Converter::Convert(wgpu::DepthStencilState& out, const interop::GPUDepthStencilState& in) { |
| out = {}; |
| return Convert(out.format, in.format) && |
| Convert(out.depthWriteEnabled, in.depthWriteEnabled) && |
| Convert(out.depthCompare, in.depthCompare) && |
| Convert(out.stencilFront, in.stencilFront) && |
| Convert(out.stencilBack, in.stencilBack) && |
| Convert(out.stencilReadMask, in.stencilReadMask) && |
| Convert(out.stencilWriteMask, in.stencilWriteMask) && |
| Convert(out.depthBias, in.depthBias) && |
| Convert(out.depthBiasSlopeScale, in.depthBiasSlopeScale) && |
| Convert(out.depthBiasClamp, in.depthBiasClamp); |
| } |
| |
| bool Converter::Convert(wgpu::MultisampleState& out, const interop::GPUMultisampleState& in) { |
| out = {}; |
| return Convert(out.count, in.count) && Convert(out.mask, in.mask) && |
| Convert(out.alphaToCoverageEnabled, in.alphaToCoverageEnabled); |
| } |
| |
| bool Converter::Convert(wgpu::FragmentState& out, const interop::GPUFragmentState& in) { |
| out = {}; |
| return Convert(out.targets, out.targetCount, in.targets) && // |
| Convert(out.module, in.module) && // |
| Convert(out.entryPoint, in.entryPoint) && // |
| Convert(out.constants, out.constantCount, in.constants); |
| } |
| |
| bool Converter::Convert(wgpu::PrimitiveTopology& out, const interop::GPUPrimitiveTopology& in) { |
| out = wgpu::PrimitiveTopology::LineList; |
| switch (in) { |
| case interop::GPUPrimitiveTopology::kPointList: |
| out = wgpu::PrimitiveTopology::PointList; |
| return true; |
| case interop::GPUPrimitiveTopology::kLineList: |
| out = wgpu::PrimitiveTopology::LineList; |
| return true; |
| case interop::GPUPrimitiveTopology::kLineStrip: |
| out = wgpu::PrimitiveTopology::LineStrip; |
| return true; |
| case interop::GPUPrimitiveTopology::kTriangleList: |
| out = wgpu::PrimitiveTopology::TriangleList; |
| return true; |
| case interop::GPUPrimitiveTopology::kTriangleStrip: |
| out = wgpu::PrimitiveTopology::TriangleStrip; |
| return true; |
| } |
| Napi::Error::New(env, "invalid value for GPUPrimitiveTopology") |
| .ThrowAsJavaScriptException(); |
| return false; |
| } |
| |
| bool Converter::Convert(wgpu::FrontFace& out, const interop::GPUFrontFace& in) { |
| out = wgpu::FrontFace::CW; |
| switch (in) { |
| case interop::GPUFrontFace::kCw: |
| out = wgpu::FrontFace::CW; |
| return true; |
| case interop::GPUFrontFace::kCcw: |
| out = wgpu::FrontFace::CCW; |
| return true; |
| } |
| Napi::Error::New(env, "invalid value for GPUFrontFace").ThrowAsJavaScriptException(); |
| return false; |
| } |
| |
| bool Converter::Convert(wgpu::CullMode& out, const interop::GPUCullMode& in) { |
| out = wgpu::CullMode::None; |
| switch (in) { |
| case interop::GPUCullMode::kNone: |
| out = wgpu::CullMode::None; |
| return true; |
| case interop::GPUCullMode::kFront: |
| out = wgpu::CullMode::Front; |
| return true; |
| case interop::GPUCullMode::kBack: |
| out = wgpu::CullMode::Back; |
| return true; |
| } |
| Napi::Error::New(env, "invalid value for GPUCullMode").ThrowAsJavaScriptException(); |
| return false; |
| } |
| |
| bool Converter::Convert(wgpu::CompareFunction& out, const interop::GPUCompareFunction& in) { |
| out = wgpu::CompareFunction::Undefined; |
| switch (in) { |
| case interop::GPUCompareFunction::kNever: |
| out = wgpu::CompareFunction::Never; |
| return true; |
| case interop::GPUCompareFunction::kLess: |
| out = wgpu::CompareFunction::Less; |
| return true; |
| case interop::GPUCompareFunction::kLessEqual: |
| out = wgpu::CompareFunction::LessEqual; |
| return true; |
| case interop::GPUCompareFunction::kGreater: |
| out = wgpu::CompareFunction::Greater; |
| return true; |
| case interop::GPUCompareFunction::kGreaterEqual: |
| out = wgpu::CompareFunction::GreaterEqual; |
| return true; |
| case interop::GPUCompareFunction::kEqual: |
| out = wgpu::CompareFunction::Equal; |
| return true; |
| case interop::GPUCompareFunction::kNotEqual: |
| out = wgpu::CompareFunction::NotEqual; |
| return true; |
| case interop::GPUCompareFunction::kAlways: |
| out = wgpu::CompareFunction::Always; |
| return true; |
| } |
| Napi::Error::New(env, "invalid value for GPUCompareFunction").ThrowAsJavaScriptException(); |
| return false; |
| } |
| |
| bool Converter::Convert(wgpu::IndexFormat& out, const interop::GPUIndexFormat& in) { |
| out = wgpu::IndexFormat::Undefined; |
| switch (in) { |
| case interop::GPUIndexFormat::kUint16: |
| out = wgpu::IndexFormat::Uint16; |
| return true; |
| case interop::GPUIndexFormat::kUint32: |
| out = wgpu::IndexFormat::Uint32; |
| return true; |
| } |
| Napi::Error::New(env, "invalid value for GPUIndexFormat").ThrowAsJavaScriptException(); |
| return false; |
| } |
| |
| bool Converter::Convert(wgpu::StencilOperation& out, const interop::GPUStencilOperation& in) { |
| out = wgpu::StencilOperation::Zero; |
| switch (in) { |
| case interop::GPUStencilOperation::kKeep: |
| out = wgpu::StencilOperation::Keep; |
| return true; |
| case interop::GPUStencilOperation::kZero: |
| out = wgpu::StencilOperation::Zero; |
| return true; |
| case interop::GPUStencilOperation::kReplace: |
| out = wgpu::StencilOperation::Replace; |
| return true; |
| case interop::GPUStencilOperation::kInvert: |
| out = wgpu::StencilOperation::Invert; |
| return true; |
| case interop::GPUStencilOperation::kIncrementClamp: |
| out = wgpu::StencilOperation::IncrementClamp; |
| return true; |
| case interop::GPUStencilOperation::kDecrementClamp: |
| out = wgpu::StencilOperation::DecrementClamp; |
| return true; |
| case interop::GPUStencilOperation::kIncrementWrap: |
| out = wgpu::StencilOperation::IncrementWrap; |
| return true; |
| case interop::GPUStencilOperation::kDecrementWrap: |
| out = wgpu::StencilOperation::DecrementWrap; |
| return true; |
| } |
| Napi::Error::New(env, "invalid value for GPUStencilOperation").ThrowAsJavaScriptException(); |
| return false; |
| } |
| |
| bool Converter::Convert(wgpu::StencilFaceState& out, const interop::GPUStencilFaceState& in) { |
| return Convert(out.compare, in.compare) && Convert(out.failOp, in.failOp) && |
| Convert(out.depthFailOp, in.depthFailOp) && Convert(out.passOp, in.passOp); |
| } |
| |
| bool Converter::Convert(wgpu::VertexBufferLayout& out, |
| const interop::GPUVertexBufferLayout& in) { |
| out = {}; |
| return Convert(out.attributes, out.attributeCount, in.attributes) && |
| Convert(out.arrayStride, in.arrayStride) && Convert(out.stepMode, in.stepMode); |
| } |
| |
| bool Converter::Convert(wgpu::VertexState& out, const interop::GPUVertexState& in) { |
| out = {}; |
| return Convert(out.module, in.module) && |
| Convert(out.buffers, out.bufferCount, in.buffers) && |
| Convert(out.entryPoint, in.entryPoint) && |
| Convert(out.constants, out.constantCount, in.constants); |
| } |
| |
| bool Converter::Convert(wgpu::VertexStepMode& out, const interop::GPUVertexStepMode& in) { |
| out = wgpu::VertexStepMode::Instance; |
| switch (in) { |
| case interop::GPUVertexStepMode::kInstance: |
| out = wgpu::VertexStepMode::Instance; |
| return true; |
| case interop::GPUVertexStepMode::kVertex: |
| out = wgpu::VertexStepMode::Vertex; |
| return true; |
| default: |
| break; |
| } |
| Napi::Error::New(env, "invalid value for GPUVertexStepMode").ThrowAsJavaScriptException(); |
| return false; |
| } |
| |
| bool Converter::Convert(wgpu::VertexAttribute& out, const interop::GPUVertexAttribute& in) { |
| return Convert(out.format, in.format) && Convert(out.offset, in.offset) && |
| Convert(out.shaderLocation, in.shaderLocation); |
| } |
| |
| bool Converter::Convert(wgpu::VertexFormat& out, const interop::GPUVertexFormat& in) { |
| out = wgpu::VertexFormat::Undefined; |
| switch (in) { |
| case interop::GPUVertexFormat::kUint8X2: |
| out = wgpu::VertexFormat::Uint8x2; |
| return true; |
| case interop::GPUVertexFormat::kUint8X4: |
| out = wgpu::VertexFormat::Uint8x4; |
| return true; |
| case interop::GPUVertexFormat::kSint8X2: |
| out = wgpu::VertexFormat::Sint8x2; |
| return true; |
| case interop::GPUVertexFormat::kSint8X4: |
| out = wgpu::VertexFormat::Sint8x4; |
| return true; |
| case interop::GPUVertexFormat::kUnorm8X2: |
| out = wgpu::VertexFormat::Unorm8x2; |
| return true; |
| case interop::GPUVertexFormat::kUnorm8X4: |
| out = wgpu::VertexFormat::Unorm8x4; |
| return true; |
| case interop::GPUVertexFormat::kSnorm8X2: |
| out = wgpu::VertexFormat::Snorm8x2; |
| return true; |
| case interop::GPUVertexFormat::kSnorm8X4: |
| out = wgpu::VertexFormat::Snorm8x4; |
| return true; |
| case interop::GPUVertexFormat::kUint16X2: |
| out = wgpu::VertexFormat::Uint16x2; |
| return true; |
| case interop::GPUVertexFormat::kUint16X4: |
| out = wgpu::VertexFormat::Uint16x4; |
| return true; |
| case interop::GPUVertexFormat::kSint16X2: |
| out = wgpu::VertexFormat::Sint16x2; |
| return true; |
| case interop::GPUVertexFormat::kSint16X4: |
| out = wgpu::VertexFormat::Sint16x4; |
| return true; |
| case interop::GPUVertexFormat::kUnorm16X2: |
| out = wgpu::VertexFormat::Unorm16x2; |
| return true; |
| case interop::GPUVertexFormat::kUnorm16X4: |
| out = wgpu::VertexFormat::Unorm16x4; |
| return true; |
| case interop::GPUVertexFormat::kSnorm16X2: |
| out = wgpu::VertexFormat::Snorm16x2; |
| return true; |
| case interop::GPUVertexFormat::kSnorm16X4: |
| out = wgpu::VertexFormat::Snorm16x4; |
| return true; |
| case interop::GPUVertexFormat::kFloat16X2: |
| out = wgpu::VertexFormat::Float16x2; |
| return true; |
| case interop::GPUVertexFormat::kFloat16X4: |
| out = wgpu::VertexFormat::Float16x4; |
| return true; |
| case interop::GPUVertexFormat::kFloat32: |
| out = wgpu::VertexFormat::Float32; |
| return true; |
| case interop::GPUVertexFormat::kFloat32X2: |
| out = wgpu::VertexFormat::Float32x2; |
| return true; |
| case interop::GPUVertexFormat::kFloat32X3: |
| out = wgpu::VertexFormat::Float32x3; |
| return true; |
| case interop::GPUVertexFormat::kFloat32X4: |
| out = wgpu::VertexFormat::Float32x4; |
| return true; |
| case interop::GPUVertexFormat::kUint32: |
| out = wgpu::VertexFormat::Uint32; |
| return true; |
| case interop::GPUVertexFormat::kUint32X2: |
| out = wgpu::VertexFormat::Uint32x2; |
| return true; |
| case interop::GPUVertexFormat::kUint32X3: |
| out = wgpu::VertexFormat::Uint32x3; |
| return true; |
| case interop::GPUVertexFormat::kUint32X4: |
| out = wgpu::VertexFormat::Uint32x4; |
| return true; |
| case interop::GPUVertexFormat::kSint32: |
| out = wgpu::VertexFormat::Sint32; |
| return true; |
| case interop::GPUVertexFormat::kSint32X2: |
| out = wgpu::VertexFormat::Sint32x2; |
| return true; |
| case interop::GPUVertexFormat::kSint32X3: |
| out = wgpu::VertexFormat::Sint32x3; |
| return true; |
| case interop::GPUVertexFormat::kSint32X4: |
| out = wgpu::VertexFormat::Sint32x4; |
| return true; |
| default: |
| break; |
| } |
| Napi::Error::New(env, "invalid value for GPUVertexFormat").ThrowAsJavaScriptException(); |
| return false; |
| } |
| |
| bool Converter::Convert(wgpu::RenderPassColorAttachment& out, |
| const interop::GPURenderPassColorAttachment& in) { |
| out = {}; |
| if (auto* op = std::get_if<interop::GPULoadOp>(&in.loadValue)) { |
| if (!Convert(out.loadOp, *op)) { |
| return false; |
| } |
| } else if (auto* color = std::get_if<interop::GPUColor>(&in.loadValue)) { |
| out.loadOp = wgpu::LoadOp::Clear; |
| if (!Convert(out.clearColor, *color)) { |
| return false; |
| } |
| } else { |
| Napi::Error::New(env, "invalid value for GPURenderPassColorAttachment.loadValue") |
| .ThrowAsJavaScriptException(); |
| return false; |
| } |
| |
| return Convert(out.view, in.view) && Convert(out.resolveTarget, in.resolveTarget) && |
| Convert(out.storeOp, in.storeOp); |
| } |
| |
| bool Converter::Convert(wgpu::RenderPassDepthStencilAttachment& out, |
| const interop::GPURenderPassDepthStencilAttachment& in) { |
| out = {}; |
| if (auto* op = std::get_if<interop::GPULoadOp>(&in.depthLoadValue)) { |
| if (!Convert(out.depthLoadOp, *op)) { |
| return false; |
| } |
| } else if (auto* value = std::get_if<float>(&in.depthLoadValue)) { |
| out.stencilLoadOp = wgpu::LoadOp::Clear; |
| if (!Convert(out.clearDepth, *value)) { |
| return false; |
| } |
| } else { |
| Napi::Error::New(env, |
| "invalid value for GPURenderPassDepthStencilAttachment.depthLoadValue") |
| .ThrowAsJavaScriptException(); |
| return false; |
| } |
| |
| if (auto* op = std::get_if<interop::GPULoadOp>(&in.stencilLoadValue)) { |
| if (!Convert(out.stencilLoadOp, *op)) { |
| return false; |
| } |
| } else if (auto* value = std::get_if<interop::GPUStencilValue>(&in.stencilLoadValue)) { |
| if (!Convert(out.clearStencil, *value)) { |
| return false; |
| } |
| } else { |
| Napi::Error::New(env, |
| "invalid value for " |
| "GPURenderPassDepthStencilAttachment.stencilLoadValue") |
| .ThrowAsJavaScriptException(); |
| return false; |
| } |
| |
| return Convert(out.view, in.view) && Convert(out.depthStoreOp, in.depthStoreOp) && |
| Convert(out.depthReadOnly, in.depthReadOnly) && |
| Convert(out.stencilStoreOp, in.stencilStoreOp) && |
| Convert(out.stencilReadOnly, in.stencilReadOnly); |
| } |
| |
| bool Converter::Convert(wgpu::LoadOp& out, const interop::GPULoadOp& in) { |
| out = wgpu::LoadOp::Clear; |
| switch (in) { |
| case interop::GPULoadOp::kLoad: |
| out = wgpu::LoadOp::Load; |
| return true; |
| } |
| Napi::Error::New(env, "invalid value for GPULoadOp").ThrowAsJavaScriptException(); |
| return false; |
| } |
| |
| bool Converter::Convert(wgpu::StoreOp& out, const interop::GPUStoreOp& in) { |
| out = wgpu::StoreOp::Store; |
| switch (in) { |
| case interop::GPUStoreOp::kStore: |
| out = wgpu::StoreOp::Store; |
| return true; |
| case interop::GPUStoreOp::kDiscard: |
| out = wgpu::StoreOp::Discard; |
| return true; |
| } |
| Napi::Error::New(env, "invalid value for GPUStoreOp").ThrowAsJavaScriptException(); |
| return false; |
| } |
| |
| bool Converter::Convert(wgpu::BindGroupEntry& out, const interop::GPUBindGroupEntry& in) { |
| out = {}; |
| if (!Convert(out.binding, in.binding)) { |
| return false; |
| } |
| |
| if (auto* res = std::get_if<interop::Interface<interop::GPUSampler>>(&in.resource)) { |
| return Convert(out.sampler, *res); |
| } |
| if (auto* res = std::get_if<interop::Interface<interop::GPUTextureView>>(&in.resource)) { |
| return Convert(out.textureView, *res); |
| } |
| if (auto* res = std::get_if<interop::GPUBufferBinding>(&in.resource)) { |
| auto buffer = res->buffer.As<GPUBuffer>(); |
| out.size = wgpu::kWholeSize; |
| if (!buffer || !Convert(out.offset, res->offset) || !Convert(out.size, res->size)) { |
| return false; |
| } |
| out.buffer = *buffer; |
| return true; |
| } |
| if (auto* res = |
| std::get_if<interop::Interface<interop::GPUExternalTexture>>(&in.resource)) { |
| // TODO(crbug.com/dawn/1129): External textures |
| UNIMPLEMENTED(); |
| } |
| Napi::Error::New(env, "invalid value for GPUBindGroupEntry.resource") |
| .ThrowAsJavaScriptException(); |
| return false; |
| } |
| |
| bool Converter::Convert(wgpu::BindGroupLayoutEntry& out, |
| const interop::GPUBindGroupLayoutEntry& in) { |
| // TODO(crbug.com/dawn/1129): External textures |
| return Convert(out.binding, in.binding) && Convert(out.visibility, in.visibility) && |
| Convert(out.buffer, in.buffer) && Convert(out.sampler, in.sampler) && |
| Convert(out.texture, in.texture) && Convert(out.storageTexture, in.storageTexture); |
| } |
| |
| bool Converter::Convert(wgpu::BufferBindingLayout& out, |
| const interop::GPUBufferBindingLayout& in) { |
| return Convert(out.type, in.type) && Convert(out.hasDynamicOffset, in.hasDynamicOffset) && |
| Convert(out.minBindingSize, in.minBindingSize); |
| } |
| |
| bool Converter::Convert(wgpu::SamplerBindingLayout& out, |
| const interop::GPUSamplerBindingLayout& in) { |
| return Convert(out.type, in.type); |
| } |
| |
| bool Converter::Convert(wgpu::TextureBindingLayout& out, |
| const interop::GPUTextureBindingLayout& in) { |
| return Convert(out.sampleType, in.sampleType) && |
| Convert(out.viewDimension, in.viewDimension) && |
| Convert(out.multisampled, in.multisampled); |
| } |
| |
| bool Converter::Convert(wgpu::StorageTextureBindingLayout& out, |
| const interop::GPUStorageTextureBindingLayout& in) { |
| return Convert(out.access, in.access) && Convert(out.format, in.format) && |
| Convert(out.viewDimension, in.viewDimension); |
| } |
| |
| bool Converter::Convert(wgpu::BufferBindingType& out, const interop::GPUBufferBindingType& in) { |
| out = wgpu::BufferBindingType::Undefined; |
| switch (in) { |
| case interop::GPUBufferBindingType::kUniform: |
| out = wgpu::BufferBindingType::Uniform; |
| return true; |
| case interop::GPUBufferBindingType::kStorage: |
| out = wgpu::BufferBindingType::Storage; |
| return true; |
| case interop::GPUBufferBindingType::kReadOnlyStorage: |
| out = wgpu::BufferBindingType::ReadOnlyStorage; |
| return true; |
| } |
| Napi::Error::New(env, "invalid value for GPUBufferBindingType") |
| .ThrowAsJavaScriptException(); |
| return false; |
| } |
| |
| bool Converter::Convert(wgpu::TextureSampleType& out, const interop::GPUTextureSampleType& in) { |
| out = wgpu::TextureSampleType::Undefined; |
| switch (in) { |
| case interop::GPUTextureSampleType::kFloat: |
| out = wgpu::TextureSampleType::Float; |
| return true; |
| case interop::GPUTextureSampleType::kUnfilterableFloat: |
| out = wgpu::TextureSampleType::UnfilterableFloat; |
| return true; |
| case interop::GPUTextureSampleType::kDepth: |
| out = wgpu::TextureSampleType::Depth; |
| return true; |
| case interop::GPUTextureSampleType::kSint: |
| out = wgpu::TextureSampleType::Sint; |
| return true; |
| case interop::GPUTextureSampleType::kUint: |
| out = wgpu::TextureSampleType::Uint; |
| return true; |
| } |
| Napi::Error::New(env, "invalid value for GPUTextureSampleType") |
| .ThrowAsJavaScriptException(); |
| return false; |
| } |
| |
| bool Converter::Convert(wgpu::SamplerBindingType& out, |
| const interop::GPUSamplerBindingType& in) { |
| out = wgpu::SamplerBindingType::Undefined; |
| switch (in) { |
| case interop::GPUSamplerBindingType::kFiltering: |
| out = wgpu::SamplerBindingType::Filtering; |
| return true; |
| case interop::GPUSamplerBindingType::kNonFiltering: |
| out = wgpu::SamplerBindingType::NonFiltering; |
| return true; |
| case interop::GPUSamplerBindingType::kComparison: |
| out = wgpu::SamplerBindingType::Comparison; |
| return true; |
| } |
| Napi::Error::New(env, "invalid value for GPUSamplerBindingType") |
| .ThrowAsJavaScriptException(); |
| return false; |
| } |
| |
| bool Converter::Convert(wgpu::StorageTextureAccess& out, |
| const interop::GPUStorageTextureAccess& in) { |
| out = wgpu::StorageTextureAccess::Undefined; |
| switch (in) { |
| case interop::GPUStorageTextureAccess::kWriteOnly: |
| out = wgpu::StorageTextureAccess::WriteOnly; |
| return true; |
| } |
| Napi::Error::New(env, "invalid value for GPUStorageTextureAccess") |
| .ThrowAsJavaScriptException(); |
| return false; |
| } |
| |
| bool Converter::Convert(wgpu::QueryType& out, const interop::GPUQueryType& in) { |
| out = wgpu::QueryType::Occlusion; |
| switch (in) { |
| case interop::GPUQueryType::kOcclusion: |
| out = wgpu::QueryType::Occlusion; |
| return true; |
| case interop::GPUQueryType::kPipelineStatistics: |
| out = wgpu::QueryType::PipelineStatistics; |
| return true; |
| case interop::GPUQueryType::kTimestamp: |
| out = wgpu::QueryType::Timestamp; |
| return true; |
| } |
| Napi::Error::New(env, "invalid value for GPUQueryType").ThrowAsJavaScriptException(); |
| return false; |
| } |
| |
| bool Converter::Convert(wgpu::PipelineStatisticName& out, |
| const interop::GPUPipelineStatisticName& in) { |
| out = wgpu::PipelineStatisticName::VertexShaderInvocations; |
| switch (in) { |
| case interop::GPUPipelineStatisticName::kVertexShaderInvocations: |
| out = wgpu::PipelineStatisticName::VertexShaderInvocations; |
| return true; |
| case interop::GPUPipelineStatisticName::kClipperInvocations: |
| out = wgpu::PipelineStatisticName::ClipperInvocations; |
| return true; |
| case interop::GPUPipelineStatisticName::kClipperPrimitivesOut: |
| out = wgpu::PipelineStatisticName::ClipperPrimitivesOut; |
| return true; |
| case interop::GPUPipelineStatisticName::kFragmentShaderInvocations: |
| out = wgpu::PipelineStatisticName::FragmentShaderInvocations; |
| return true; |
| case interop::GPUPipelineStatisticName::kComputeShaderInvocations: |
| out = wgpu::PipelineStatisticName::ComputeShaderInvocations; |
| return true; |
| } |
| Napi::Error::New(env, "invalid value for GPUPipelineStatisticName") |
| .ThrowAsJavaScriptException(); |
| return false; |
| } |
| |
| bool Converter::Convert(wgpu::AddressMode& out, const interop::GPUAddressMode& in) { |
| out = wgpu::AddressMode::Repeat; |
| switch (in) { |
| case interop::GPUAddressMode::kClampToEdge: |
| out = wgpu::AddressMode::ClampToEdge; |
| return true; |
| case interop::GPUAddressMode::kRepeat: |
| out = wgpu::AddressMode::Repeat; |
| return true; |
| case interop::GPUAddressMode::kMirrorRepeat: |
| out = wgpu::AddressMode::MirrorRepeat; |
| return true; |
| } |
| Napi::Error::New(env, "invalid value for GPUAddressMode").ThrowAsJavaScriptException(); |
| return false; |
| } |
| |
| bool Converter::Convert(wgpu::FilterMode& out, const interop::GPUFilterMode& in) { |
| out = wgpu::FilterMode::Nearest; |
| switch (in) { |
| case interop::GPUFilterMode::kNearest: |
| out = wgpu::FilterMode::Nearest; |
| return true; |
| case interop::GPUFilterMode::kLinear: |
| out = wgpu::FilterMode::Linear; |
| return true; |
| } |
| Napi::Error::New(env, "invalid value for GPUFilterMode").ThrowAsJavaScriptException(); |
| return false; |
| } |
| |
| bool Converter::Convert(wgpu::ComputePipelineDescriptor& out, |
| const interop::GPUComputePipelineDescriptor& in) { |
| return Convert(out.label, in.label) && // |
| Convert(out.layout, in.layout) && // |
| Convert(out.compute, in.compute); |
| } |
| |
| bool Converter::Convert(wgpu::RenderPipelineDescriptor& out, |
| const interop::GPURenderPipelineDescriptor& in) { |
| wgpu::RenderPipelineDescriptor desc{}; |
| return Convert(out.label, in.label) && // |
| Convert(out.layout, in.layout) && // |
| Convert(out.vertex, in.vertex) && // |
| Convert(out.primitive, in.primitive) && // |
| Convert(out.depthStencil, in.depthStencil) && // |
| Convert(out.multisample, in.multisample) && // |
| Convert(out.fragment, in.fragment); |
| } |
| |
| } // namespace wgpu::binding |