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// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWN_NODE_BINDING_GPURENDERPASSENCODER_H_
#define DAWN_NODE_BINDING_GPURENDERPASSENCODER_H_
#include "dawn/webgpu_cpp.h"
#include "dawn_native/DawnNative.h"
#include "napi.h"
#include "src/dawn_node/interop/WebGPU.h"
namespace wgpu::binding {
// GPURenderPassEncoder is an implementation of interop::GPURenderPassEncoder that wraps a
// wgpu::RenderPassEncoder.
class GPURenderPassEncoder final : public interop::GPURenderPassEncoder {
public:
GPURenderPassEncoder(wgpu::RenderPassEncoder enc);
// Implicit cast operator to Dawn GPU object
inline operator const wgpu::RenderPassEncoder &() const {
return enc_;
}
// interop::GPURenderPassEncoder interface compliance
void setViewport(Napi::Env,
float x,
float y,
float width,
float height,
float minDepth,
float maxDepth) override;
void setScissorRect(Napi::Env,
interop::GPUIntegerCoordinate x,
interop::GPUIntegerCoordinate y,
interop::GPUIntegerCoordinate width,
interop::GPUIntegerCoordinate height) override;
void setBlendConstant(Napi::Env, interop::GPUColor color) override;
void setStencilReference(Napi::Env, interop::GPUStencilValue reference) override;
void beginOcclusionQuery(Napi::Env, interop::GPUSize32 queryIndex) override;
void endOcclusionQuery(Napi::Env) override;
void beginPipelineStatisticsQuery(Napi::Env,
interop::Interface<interop::GPUQuerySet> querySet,
interop::GPUSize32 queryIndex) override;
void endPipelineStatisticsQuery(Napi::Env) override;
void writeTimestamp(Napi::Env,
interop::Interface<interop::GPUQuerySet> querySet,
interop::GPUSize32 queryIndex) override;
void executeBundles(
Napi::Env,
std::vector<interop::Interface<interop::GPURenderBundle>> bundles) override;
void endPass(Napi::Env) override;
void setBindGroup(Napi::Env,
interop::GPUIndex32 index,
interop::Interface<interop::GPUBindGroup> bindGroup,
std::vector<interop::GPUBufferDynamicOffset> dynamicOffsets) override;
void setBindGroup(Napi::Env,
interop::GPUIndex32 index,
interop::Interface<interop::GPUBindGroup> bindGroup,
interop::Uint32Array dynamicOffsetsData,
interop::GPUSize64 dynamicOffsetsDataStart,
interop::GPUSize32 dynamicOffsetsDataLength) override;
void pushDebugGroup(Napi::Env, std::string groupLabel) override;
void popDebugGroup(Napi::Env) override;
void insertDebugMarker(Napi::Env, std::string markerLabel) override;
void setPipeline(Napi::Env,
interop::Interface<interop::GPURenderPipeline> pipeline) override;
void setIndexBuffer(Napi::Env,
interop::Interface<interop::GPUBuffer> buffer,
interop::GPUIndexFormat indexFormat,
interop::GPUSize64 offset,
std::optional<interop::GPUSize64> size) override;
void setVertexBuffer(Napi::Env,
interop::GPUIndex32 slot,
interop::Interface<interop::GPUBuffer> buffer,
interop::GPUSize64 offset,
std::optional<interop::GPUSize64> size) override;
void draw(Napi::Env,
interop::GPUSize32 vertexCount,
interop::GPUSize32 instanceCount,
interop::GPUSize32 firstVertex,
interop::GPUSize32 firstInstance) override;
void drawIndexed(Napi::Env,
interop::GPUSize32 indexCount,
interop::GPUSize32 instanceCount,
interop::GPUSize32 firstIndex,
interop::GPUSignedOffset32 baseVertex,
interop::GPUSize32 firstInstance) override;
void drawIndirect(Napi::Env,
interop::Interface<interop::GPUBuffer> indirectBuffer,
interop::GPUSize64 indirectOffset) override;
void drawIndexedIndirect(Napi::Env,
interop::Interface<interop::GPUBuffer> indirectBuffer,
interop::GPUSize64 indirectOffset) override;
std::optional<std::string> getLabel(Napi::Env) override;
void setLabel(Napi::Env, std::optional<std::string> value) override;
private:
wgpu::RenderPassEncoder enc_;
};
} // namespace wgpu::binding
#endif // DAWN_NODE_BINDING_GPURENDERPASSENCODER_H_