commit | be83128031408a5f77f4ec26faa22db4f9d450e2 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Mon Oct 31 17:33:35 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Oct 31 17:33:35 2022 +0000 |
tree | cb3ee04b3c2f6e7abe3d2745adba35b4496a109d | |
parent | 22c4850b0689a3ec4e1ebcde3c0b9e3ee69f92cc [diff] |
tint/transform: Don't hoist textures / samplers in the PromoteSideEffectsToDecl transform Fixed: tint:1739 Change-Id: Iaa5a6e086708a6bba601c59962042650829795f6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/107683 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.