#include <metal_stdlib> | |
using namespace metal; | |
uint3 tint_ftou(float3 v) { | |
return select(uint3(4294967295u), select(uint3(v), uint3(0u), (v < float3(0.0f))), (v < float3(4294967040.0f))); | |
} | |
float3 m() { | |
thread float tint_symbol_1 = 0.0f; | |
tint_symbol_1 = 1.0f; | |
return float3(tint_symbol_1); | |
} | |
void f() { | |
float3 const tint_symbol = m(); | |
uint3 v = tint_ftou(tint_symbol); | |
} | |