var<private> color_out : vec4<f32>; | |
@group(0) @binding(0) var texture : texture_2d<f32>; | |
var<private> gl_FragCoord : vec4<f32>; | |
fn main_1() { | |
let x_19 : vec4<f32> = gl_FragCoord; | |
let x_22 : vec4<f32> = textureLoad(texture, vec2<i32>(vec2<f32>(x_19.x, x_19.y)), 0); | |
color_out = x_22; | |
return; | |
} | |
struct main_out { | |
@location(0) | |
color_out_1 : vec4<f32>, | |
} | |
@fragment | |
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { | |
gl_FragCoord = gl_FragCoord_param; | |
main_1(); | |
return main_out(color_out); | |
} |