commit | ec74e2abdb4ee3f6ef3520b24a35f2ab375ab0fe | [log] [tgz] |
---|---|---|
author | Lokbondo Kung <lokokung@google.com> | Thu Aug 07 12:41:39 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Aug 07 12:41:39 2025 -0700 |
tree | c18347aa9aa3b22cbe38ec1ef186e913463f23a8 | |
parent | 84f7e0de0265b1915c797d943496133f9a7811ab [diff] |
[dawn] Update thread annotations for other threading objects. - Adds the threading annotations to DeviceMutex and Guard. This was otherwise causing build failures when rolling into google3. Change-Id: I9a252bc225e4e07d0af7c14873a8312f8975c8c5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/256534 Commit-Queue: James Price <jrprice@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Loko Kung <lokokung@google.com> Auto-Submit: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.