commit | 6dd1d37da86ecdfb610be453ef6f6b7108d4f33b | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Wed Apr 21 20:26:31 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed Apr 21 20:26:31 2021 +0000 |
tree | 6634cb3d1f3b3dbdf98e728f8f76333d81c2a411 | |
parent | b395605ab34ebd3d8476bcc9bf826734b1594f53 [diff] |
unittests: Add a position return value for vertex shaders Fixes new validation errors added with: https://dawn-review.googlesource.com/c/tint/+/48560 Change-Id: Icb9a3bc46574c365a812685d01aab336a11792c1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48681 Auto-Submit: Ben Clayton <bclayton@google.com> Reviewed-by: Ryan Harrison <rharrison@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.