commit | 6e01381298cd8eb6a1046fb20e326993be955d57 | [log] [tgz] |
---|---|---|
author | Brandon Jones <brandon1.jones@intel.com> | Thu Aug 10 08:34:46 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Aug 10 08:34:46 2023 +0000 |
tree | 2c14193c9c796d130afad69006863641831c06f5 | |
parent | 7f369a3a9757d2e4aa6cb0e26bbad86665eeb83e [diff] |
Disallow Multiple Render Targets When Using Dual Source Blending Because multiple backends do not allow multiple render targets when using dual source blending, disallow usage of any non-zero render target outputs when dual source blending is in use. Bug: dawn:1709 Change-Id: I1430797df9e887298c251a405e0e2defc9f43508 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/146020 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.