#version 310 es | |
precision highp float; | |
precision highp int; | |
layout(binding = 0, std430) | |
buffer prevent_dce_block_1_ssbo { | |
float inner; | |
} v; | |
float sign_dd790e() { | |
float arg_0 = 1.0f; | |
float res = sign(arg_0); | |
return res; | |
} | |
void main() { | |
v.inner = sign_dd790e(); | |
} | |
#version 310 es | |
layout(binding = 0, std430) | |
buffer prevent_dce_block_1_ssbo { | |
float inner; | |
} v; | |
float sign_dd790e() { | |
float arg_0 = 1.0f; | |
float res = sign(arg_0); | |
return res; | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
v.inner = sign_dd790e(); | |
} | |
#version 310 es | |
struct VertexOutput { | |
vec4 pos; | |
float prevent_dce; | |
}; | |
layout(location = 0) flat out float vertex_main_loc0_Output; | |
float sign_dd790e() { | |
float arg_0 = 1.0f; | |
float res = sign(arg_0); | |
return res; | |
} | |
VertexOutput vertex_main_inner() { | |
VertexOutput tint_symbol = VertexOutput(vec4(0.0f), 0.0f); | |
tint_symbol.pos = vec4(0.0f); | |
tint_symbol.prevent_dce = sign_dd790e(); | |
return tint_symbol; | |
} | |
void main() { | |
VertexOutput v = vertex_main_inner(); | |
gl_Position = v.pos; | |
gl_Position[1u] = -(gl_Position.y); | |
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w); | |
vertex_main_loc0_Output = v.prevent_dce; | |
gl_PointSize = 1.0f; | |
} |