blob: 0915df4c4754a5a70dca42d945b230f7b03e7180 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSample_4703d0(depth2d_array<float, access::sample> tint_symbol, sampler tint_symbol_1, device float* const tint_symbol_2) {
float2 arg_2 = float2(1.0f);
uint arg_3 = 1u;
float res = tint_symbol.sample(tint_symbol_1, arg_2, arg_3, int2(1));
*(tint_symbol_2) = res;
}
fragment void fragment_main(depth2d_array<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]], device float* tint_symbol_5 [[buffer(0)]]) {
textureSample_4703d0(tint_symbol_3, tint_symbol_4, tint_symbol_5);
return;
}