| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) { |
| zero:i32 @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %continue_execution:ptr<private, bool, read_write> = var, true |
| } |
| |
| %func_ = func():f32 { |
| $B2: { |
| %s:ptr<function, f32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %j:ptr<function, i32, read_write> = var |
| store %s, 2.0f |
| store %i, 0i |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %8:i32 = load %i |
| %9:ptr<uniform, i32, read> = access %x_8, 0u |
| %10:i32 = load %9 |
| %11:i32 = add %10, 1i |
| %12:bool = lt %8, %11 |
| if %12 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %13:f32 = load %s |
| %14:f32 = add %13, 3.0f |
| store %s, %14 |
| store %j, 0i |
| loop [b: $B7, c: $B8] { # loop_2 |
| $B7: { # body |
| %15:i32 = load %j |
| %16:bool = lt %15, 10i |
| if %16 [t: $B9, f: $B10] { # if_2 |
| $B9: { # true |
| exit_if # if_2 |
| } |
| $B10: { # false |
| exit_loop # loop_2 |
| } |
| } |
| %17:ptr<uniform, i32, read> = access %x_8, 0u |
| %18:i32 = load %17 |
| %19:bool = eq %18, 1i |
| if %19 [t: $B11] { # if_3 |
| $B11: { # true |
| store %continue_execution, false |
| exit_if # if_3 |
| } |
| } |
| continue # -> $B8 |
| } |
| $B8: { # continuing |
| %20:i32 = load %j |
| %21:i32 = add %20, 1i |
| store %j, %21 |
| next_iteration # -> $B7 |
| } |
| } |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %22:i32 = load %i |
| %23:i32 = add %22, 1i |
| store %i, %23 |
| next_iteration # -> $B3 |
| } |
| } |
| %24:f32 = load %s |
| %x_71:f32 = let %24 |
| ret %x_71 |
| } |
| } |
| %main_1 = func():void { |
| $B12: { |
| %c:ptr<function, vec4<f32>, read_write> = var |
| %28:f32 = call %func_ |
| %x_34:f32 = let %28 |
| %30:vec4<f32> = construct %x_34, 0.0f, 0.0f, 1.0f |
| store %c, %30 |
| %31:f32 = call %func_ |
| %x_36:f32 = let %31 |
| %33:bool = eq %x_36, 5.0f |
| if %33 [t: $B13, f: $B14] { # if_4 |
| $B13: { # true |
| %34:vec4<f32> = load %c |
| store %x_GLF_color, %34 |
| exit_if # if_4 |
| } |
| $B14: { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_4 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B15: { |
| %36:void = call %main_1 |
| %37:vec4<f32> = load %x_GLF_color |
| %38:main_out = construct %37 |
| %39:bool = load %continue_execution |
| %40:bool = eq %39, false |
| if %40 [t: $B16] { # if_5 |
| $B16: { # true |
| terminate_invocation |
| } |
| } |
| ret %38 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |