blob: 22d5a9de715f69188dd14140faa137c901838da3 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf2 = struct @align(4) {
zero:f32 @offset(0)
}
strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 1> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf2, read> = var @binding_point(0, 2)
%x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_10:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%a:ptr<function, i32, read_write> = var
%x_32:ptr<function, i32, read_write> = var
%8:ptr<uniform, f32, read> = access %x_6, 0u
%9:f32 = load %8
%10:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%11:f32 = load %10
%12:bool = lt %9, %11
if %12 [t: $B3, f: $B4] { # if_1
$B3: { # true
%13:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%14:i32 = load %13
store %x_32, %14
exit_if # if_1
}
$B4: { # false
%15:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%16:i32 = load %15
store %x_32, %16
exit_if # if_1
}
}
%17:i32 = load %x_32
%18:i32 = or %17, 1i
%19:i32 = complement %18
store %a, %19
%20:i32 = load %a
%21:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%22:i32 = load %21
%23:i32 = complement %22
%24:bool = eq %20, %23
if %24 [t: $B5, f: $B6] { # if_2
$B5: { # true
%25:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%26:i32 = load %25
%27:f32 = convert %26
%28:f32 = let %27
%29:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%30:i32 = load %29
%31:f32 = convert %30
%32:f32 = let %31
%33:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%34:i32 = load %33
%35:f32 = convert %34
%36:f32 = let %35
%37:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%38:i32 = load %37
%39:f32 = convert %38
%40:vec4<f32> = construct %28, %32, %36, %39
store %x_GLF_color, %40
exit_if # if_2
}
$B6: { # false
%41:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%42:i32 = load %41
%43:f32 = convert %42
%44:vec4<f32> = construct %43
store %x_GLF_color, %44
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B7: {
%46:void = call %main_1
%47:vec4<f32> = load %x_GLF_color
%48:main_out = construct %47
ret %48
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************