blob: 17a722e1e4797362c1f820669def6fed8fdd9490 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void {
$B2: {
%f:ptr<function, f32, read_write> = var
store %f, 142.6999969482421875f
%5:f32 = load %f
%x_25:f32 = let %5
%7:i32 = call %tint_f32_to_i32, %x_25
%9:f32 = convert %7
%10:bool = gt %9, 100.0f
if %10 [t: $B3, f: $B4] { # if_1
$B3: { # true
%11:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%12:i32 = load %11
%x_33:i32 = let %12
%14:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%15:i32 = load %14
%x_36:i32 = let %15
%17:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%18:i32 = load %17
%x_39:i32 = let %18
%20:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%21:i32 = load %20
%x_42:i32 = let %21
%23:f32 = convert %x_33
%24:f32 = let %23
%25:f32 = convert %x_36
%26:f32 = let %25
%27:f32 = convert %x_39
%28:f32 = let %27
%29:f32 = convert %x_42
%30:vec4<f32> = construct %24, %26, %28, %29
store %x_GLF_color, %30
exit_if # if_1
}
$B4: { # false
%31:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%32:i32 = load %31
%x_46:i32 = let %32
%34:f32 = convert %x_46
%x_47:f32 = let %34
%36:vec4<f32> = construct %x_47, %x_47, %x_47, %x_47
store %x_GLF_color, %36
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%38:void = call %main_1
%39:vec4<f32> = load %x_GLF_color
%40:main_out = construct %39
ret %40
}
}
%tint_f32_to_i32 = func(%value:f32):i32 {
$B6: {
%42:i32 = convert %value
%43:bool = gte %value, -2147483648.0f
%44:i32 = select -2147483648i, %42, %43
%45:bool = lte %value, 2147483520.0f
%46:i32 = select 2147483647i, %44, %45
ret %46
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************