| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %v0:ptr<function, vec2<f32>, read_write> = var |
| %v1:ptr<function, vec2<f32>, read_write> = var |
| %7:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %8:f32 = load %7 |
| %9:vec2<f32> = construct %8, -580.0150146484375f |
| store %v0, %9 |
| %10:vec2<f32> = load %v0 |
| %11:vec2<f32> = ceil %10 |
| %12:vec2<f32> = let %11 |
| %13:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %14:f32 = load %13 |
| %15:f32 = negation %14 |
| %16:vec2<f32> = construct %15 |
| %17:vec2<f32> = clamp %12, %16, vec2<f32>(100.0f) |
| store %v1, %17 |
| %18:f32 = load_vector_element %v1, 1u |
| %19:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %20:f32 = load %19 |
| %21:f32 = negation %20 |
| %22:bool = eq %18, %21 |
| if %22 [t: $B3, f: $B4] { # if_1 |
| $B3: { # true |
| %23:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %24:i32 = load %23 |
| %25:f32 = convert %24 |
| %26:f32 = let %25 |
| %27:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %28:i32 = load %27 |
| %29:f32 = convert %28 |
| %30:f32 = let %29 |
| %31:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %32:i32 = load %31 |
| %33:f32 = convert %32 |
| %34:f32 = let %33 |
| %35:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %36:i32 = load %35 |
| %37:f32 = convert %36 |
| %38:vec4<f32> = construct %26, %30, %34, %37 |
| store %x_GLF_color, %38 |
| exit_if # if_1 |
| } |
| $B4: { # false |
| %39:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %40:i32 = load %39 |
| %41:f32 = convert %40 |
| %42:vec4<f32> = construct %41 |
| store %x_GLF_color, %42 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B5: { |
| %44:void = call %main_1 |
| %45:vec4<f32> = load %x_GLF_color |
| %46:main_out = construct %45 |
| ret %46 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |