| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %v0:ptr<function, vec2<f32>, read_write> = var |
| %v1:ptr<function, vec2<f32>, read_write> = var |
| %7:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %8:f32 = load %7 |
| %x_36:f32 = let %8 |
| %10:vec2<f32> = construct %x_36, -580.0150146484375f |
| store %v0, %10 |
| %11:vec2<f32> = load %v0 |
| %x_38:vec2<f32> = let %11 |
| %13:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %14:f32 = load %13 |
| %x_41:f32 = let %14 |
| %16:f32 = negation %x_41 |
| %x_42:f32 = let %16 |
| %18:vec2<f32> = ceil %x_38 |
| %19:vec2<f32> = let %18 |
| %20:vec2<f32> = construct %x_42, %x_42 |
| %21:vec2<f32> = clamp %19, %20, vec2<f32>(100.0f) |
| store %v1, %21 |
| %22:f32 = load_vector_element %v1, 1u |
| %x_46:f32 = let %22 |
| %24:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %25:f32 = load %24 |
| %x_48:f32 = let %25 |
| %27:f32 = negation %x_48 |
| %28:bool = eq %x_46, %27 |
| if %28 [t: $B3, f: $B4] { # if_1 |
| $B3: { # true |
| %29:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %30:i32 = load %29 |
| %x_55:i32 = let %30 |
| %32:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %33:i32 = load %32 |
| %x_58:i32 = let %33 |
| %35:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %36:i32 = load %35 |
| %x_61:i32 = let %36 |
| %38:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %39:i32 = load %38 |
| %x_64:i32 = let %39 |
| %41:f32 = convert %x_55 |
| %42:f32 = let %41 |
| %43:f32 = convert %x_58 |
| %44:f32 = let %43 |
| %45:f32 = convert %x_61 |
| %46:f32 = let %45 |
| %47:f32 = convert %x_64 |
| %48:vec4<f32> = construct %42, %44, %46, %47 |
| store %x_GLF_color, %48 |
| exit_if # if_1 |
| } |
| $B4: { # false |
| %49:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %50:i32 = load %49 |
| %x_68:i32 = let %50 |
| %52:f32 = convert %x_68 |
| %x_69:f32 = let %52 |
| %54:vec4<f32> = construct %x_69, %x_69, %x_69, %x_69 |
| store %x_GLF_color, %54 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B5: { |
| %56:void = call %main_1 |
| %57:vec4<f32> = load %x_GLF_color |
| %58:main_out = construct %57 |
| ret %58 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |