| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf1 = struct @align(8) { |
| v1:vec2<f32> @offset(0) |
| } |
| |
| strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %b:ptr<function, bool, read_write> = var |
| store %b, true |
| %6:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %7:f32 = load_vector_element %6, 0u |
| %x_38:f32 = let %7 |
| %9:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %10:f32 = load_vector_element %9, 1u |
| %x_40:f32 = let %10 |
| %12:bool = gt %x_38, %x_40 |
| if %12 [t: $B3] { # if_1 |
| $B3: { # true |
| %13:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %14:f32 = load_vector_element %13, 0u |
| %x_45:f32 = let %14 |
| %16:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %17:f32 = load_vector_element %16, 1u |
| %x_47:f32 = let %17 |
| %19:bool = lt %x_45, %x_47 |
| if %19 [t: $B4] { # if_2 |
| $B4: { # true |
| store %b, false |
| exit_if # if_2 |
| } |
| } |
| exit_if # if_1 |
| } |
| } |
| %20:bool = load %b |
| %x_51:bool = let %20 |
| if %x_51 [t: $B5, f: $B6] { # if_3 |
| $B5: { # true |
| %22:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %23:i32 = load %22 |
| %x_10:i32 = let %23 |
| %25:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u |
| %26:i32 = load %25 |
| %x_11:i32 = let %26 |
| %28:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u |
| %29:i32 = load %28 |
| %x_12:i32 = let %29 |
| %31:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %32:i32 = load %31 |
| %x_13:i32 = let %32 |
| %34:f32 = convert %x_10 |
| %35:f32 = let %34 |
| %36:f32 = convert %x_11 |
| %37:f32 = let %36 |
| %38:f32 = convert %x_12 |
| %39:f32 = let %38 |
| %40:f32 = convert %x_13 |
| %41:vec4<f32> = construct %35, %37, %39, %40 |
| store %x_GLF_color, %41 |
| exit_if # if_3 |
| } |
| $B6: { # false |
| %42:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u |
| %43:i32 = load %42 |
| %x_14:i32 = let %43 |
| %45:f32 = convert %x_14 |
| %x_65:f32 = let %45 |
| %47:vec4<f32> = construct %x_65, %x_65, %x_65, %x_65 |
| store %x_GLF_color, %47 |
| exit_if # if_3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B7: { |
| %49:void = call %main_1 |
| %50:vec4<f32> = load %x_GLF_color |
| %51:main_out = construct %50 |
| ret %51 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |