blob: 8839763c83ceb8e826bff3dcea4890eb52299926 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void {
$B2: {
if true [t: $B3, f: $B4] { # if_1
$B3: { # true
%4:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u
%5:i32 = load %4
%x_29:i32 = let %5
%7:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u
%8:i32 = load %7
%x_32:i32 = let %8
%10:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u
%11:i32 = load %10
%x_35:i32 = let %11
%13:f32 = convert %x_29
%14:f32 = let %13
%15:f32 = convert %x_32
%16:f32 = let %15
%17:f32 = convert %x_35
%18:vec4<f32> = construct 1.0f, %14, %16, %17
store %x_GLF_color, %18
exit_if # if_1
}
$B4: { # false
%19:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u
%20:i32 = load %19
%x_39:i32 = let %20
%22:f32 = convert %x_39
%x_40:f32 = let %22
%24:vec4<f32> = construct %x_40, %x_40, %x_40, %x_40
store %x_GLF_color, %24
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%26:void = call %main_1
%27:vec4<f32> = load %x_GLF_color
%28:main_out = construct %27
ret %28
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************