| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr_1, 1> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %f:ptr<function, f32, read_write> = var |
| %x_48:ptr<function, bool, read_write> = var |
| %x_49_phi:ptr<function, bool, read_write> = var |
| store %f, 1626.509033203125f |
| %8:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %9:i32 = load %8 |
| %x_35:i32 = let %9 |
| %11:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %12:i32 = load %11 |
| %x_37:i32 = let %12 |
| %14:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %15:i32 = load %14 |
| %x_39:i32 = let %15 |
| %17:i32 = add %x_37, %x_39 |
| %18:bool = eq %x_35, %17 |
| %x_41:bool = let %18 |
| store %x_49_phi, %x_41 |
| %20:bool = eq %x_41, false |
| if %20 [t: $B3] { # if_1 |
| $B3: { # true |
| %21:f32 = load %f |
| %x_45:f32 = let %21 |
| %23:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u |
| %24:f32 = load %23 |
| %x_47:f32 = let %24 |
| %26:bool = gt %x_45, %x_47 |
| store %x_48, %26 |
| %27:bool = load %x_48 |
| store %x_49_phi, %27 |
| exit_if # if_1 |
| } |
| } |
| %28:bool = load %x_49_phi |
| %x_49:bool = let %28 |
| if %x_49 [t: $B4, f: $B5] { # if_2 |
| $B4: { # true |
| %30:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %31:i32 = load %30 |
| %x_54:i32 = let %31 |
| %33:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %34:i32 = load %33 |
| %x_57:i32 = let %34 |
| %36:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %37:i32 = load %36 |
| %x_60:i32 = let %37 |
| %39:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %40:i32 = load %39 |
| %x_63:i32 = let %40 |
| %42:f32 = convert %x_54 |
| %43:f32 = let %42 |
| %44:f32 = convert %x_57 |
| %45:f32 = let %44 |
| %46:f32 = convert %x_60 |
| %47:f32 = let %46 |
| %48:f32 = convert %x_63 |
| %49:vec4<f32> = construct %43, %45, %47, %48 |
| store %x_GLF_color, %49 |
| exit_if # if_2 |
| } |
| $B5: { # false |
| %50:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %51:i32 = load %50 |
| %x_67:i32 = let %51 |
| %53:f32 = convert %x_67 |
| %x_68:f32 = let %53 |
| %55:vec4<f32> = construct %x_68, %x_68, %x_68, %x_68 |
| store %x_GLF_color, %55 |
| exit_if # if_2 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B6: { |
| %57:void = call %main_1 |
| %58:vec4<f32> = load %x_GLF_color |
| %59:main_out = construct %58 |
| ret %59 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |