| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) { |
| zero:i32 @offset(0) |
| } |
| |
| Array = struct @align(4) { |
| values:array<i32, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %x_50:ptr<function, bool, read_write> = var, false |
| %x_15:ptr<function, i32, read_write> = var |
| %x_16:ptr<function, i32, read_write> = var |
| %param:ptr<function, Array, read_write> = var |
| %x_19:ptr<function, i32, read_write> = var |
| %x_20_phi:ptr<function, i32, read_write> = var |
| store %param, Array(array<i32, 2>(0i)) |
| store %x_50, false |
| loop [b: $B3] { # loop_1 |
| $B3: { # body |
| %x_19_phi:ptr<function, i32, read_write> = var |
| %x_63_phi:ptr<function, bool, read_write> = var |
| loop [b: $B4] { # loop_2 |
| $B4: { # body |
| %12:ptr<uniform, i32, read> = access %x_8, 0u |
| %13:i32 = load %12 |
| %x_17:i32 = let %13 |
| %15:ptr<function, i32, read_write> = access %param, 0u, %x_17 |
| %16:i32 = load %15 |
| %x_18:i32 = let %16 |
| %18:bool = eq %x_18, 1i |
| if %18 [t: $B5] { # if_1 |
| $B5: { # true |
| store %x_50, true |
| store %x_15, 1i |
| store %x_19_phi, 1i |
| store %x_63_phi, true |
| exit_loop # loop_2 |
| } |
| } |
| store %x_19_phi, 0i |
| store %x_63_phi, false |
| exit_loop # loop_2 |
| } |
| } |
| %19:i32 = load %x_19_phi |
| store %x_19, %19 |
| %20:bool = load %x_63_phi |
| %x_63:bool = let %20 |
| %22:i32 = load %x_19 |
| store %x_20_phi, %22 |
| if %x_63 [t: $B6] { # if_2 |
| $B6: { # true |
| exit_loop # loop_1 |
| } |
| } |
| store %x_50, true |
| store %x_15, 1i |
| store %x_20_phi, 1i |
| exit_loop # loop_1 |
| } |
| } |
| %23:i32 = load %x_20_phi |
| %x_20:i32 = let %23 |
| store %x_16, %x_20 |
| %25:bool = eq %x_20, 1i |
| if %25 [t: $B7, f: $B8] { # if_3 |
| $B7: { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_3 |
| } |
| $B8: { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B9: { |
| %27:void = call %main_1 |
| %28:vec4<f32> = load %x_GLF_color |
| %29:main_out = construct %28 |
| ret %29 |
| } |
| } |
| %func_struct_Array_i1_2_1_ = func(%a:ptr<function, Array, read_write>):i32 { |
| $B10: { |
| %x_70:ptr<function, bool, read_write> = var, false |
| %x_12:ptr<function, i32, read_write> = var |
| %x_13:ptr<function, i32, read_write> = var |
| %x_72_phi:ptr<function, bool, read_write> = var |
| %x_14_phi:ptr<function, i32, read_write> = var |
| store %x_72_phi, false |
| loop [b: $B11] { # loop_3 |
| $B11: { # body |
| %x_77:ptr<function, bool, read_write> = var |
| %x_77_phi:ptr<function, bool, read_write> = var |
| %x_13_phi:ptr<function, i32, read_write> = var |
| %x_87_phi:ptr<function, bool, read_write> = var |
| %41:bool = load %x_72_phi |
| %x_72:bool = let %41 |
| store %x_77_phi, %x_72 |
| loop [b: $B12] { # loop_4 |
| $B12: { # body |
| %43:bool = load %x_77_phi |
| store %x_77, %43 |
| %44:ptr<uniform, i32, read> = access %x_8, 0u |
| %45:i32 = load %44 |
| %x_10:i32 = let %45 |
| %47:ptr<function, i32, read_write> = access %a, 0u, %x_10 |
| %48:i32 = load %47 |
| %x_11:i32 = let %48 |
| %50:bool = eq %x_11, 1i |
| if %50 [t: $B13] { # if_4 |
| $B13: { # true |
| store %x_70, true |
| store %x_12, 1i |
| store %x_13_phi, 1i |
| store %x_87_phi, true |
| exit_loop # loop_4 |
| } |
| } |
| store %x_13_phi, 0i |
| %51:bool = load %x_77 |
| store %x_87_phi, %51 |
| exit_loop # loop_4 |
| } |
| } |
| %52:i32 = load %x_13_phi |
| store %x_13, %52 |
| %53:bool = load %x_87_phi |
| %x_87:bool = let %53 |
| %55:i32 = load %x_13 |
| store %x_14_phi, %55 |
| if %x_87 [t: $B14] { # if_5 |
| $B14: { # true |
| exit_loop # loop_3 |
| } |
| } |
| store %x_70, true |
| store %x_12, 1i |
| store %x_14_phi, 1i |
| exit_loop # loop_3 |
| } |
| } |
| %56:i32 = load %x_14_phi |
| %x_14:i32 = let %56 |
| ret %x_14 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |