| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 3> @offset(0) |
| } |
| |
| buf2 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_global_loop_count:ptr<private, i32, read_write> = var |
| %x_7:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_10:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_12:ptr<uniform, buf2, read> = var @binding_point(0, 2) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %f:ptr<function, f32, read_write> = var |
| %r:ptr<function, i32, read_write> = var |
| store %x_GLF_global_loop_count, 0i |
| %9:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u |
| %10:f32 = load %9 |
| %x_42:f32 = let %10 |
| store %f, %x_42 |
| %12:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %13:i32 = load %12 |
| %x_44:i32 = let %13 |
| store %r, %x_44 |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %15:i32 = load %r |
| %x_49:i32 = let %15 |
| %17:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %18:i32 = load %17 |
| %x_51:i32 = let %18 |
| %20:bool = lt %x_49, %x_51 |
| if %20 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %21:i32 = load %x_GLF_global_loop_count |
| %x_54:i32 = let %21 |
| %23:i32 = add %x_54, 1i |
| store %x_GLF_global_loop_count, %23 |
| %24:ptr<uniform, vec2<f32>, read> = access %x_12, 0u |
| %25:vec2<f32> = load %24 |
| %x_57:vec2<f32> = let %25 |
| %27:f32 = load %f |
| %x_60:f32 = let %27 |
| %29:vec2<f32> = dpdx %x_57 |
| %30:f32 = access %29, 1u |
| %31:f32 = add %x_60, %30 |
| store %f, %31 |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %32:i32 = load %r |
| %x_62:i32 = let %32 |
| %34:i32 = add %x_62, 1i |
| store %r, %34 |
| next_iteration # -> $B3 |
| } |
| } |
| loop [b: $B7, c: $B8] { # loop_2 |
| $B7: { # body |
| %35:i32 = load %x_GLF_global_loop_count |
| %x_68:i32 = let %35 |
| %37:bool = lt %x_68, 100i |
| if %37 [t: $B9, f: $B10] { # if_2 |
| $B9: { # true |
| exit_if # if_2 |
| } |
| $B10: { # false |
| exit_loop # loop_2 |
| } |
| } |
| %38:i32 = load %x_GLF_global_loop_count |
| %x_71:i32 = let %38 |
| %40:i32 = add %x_71, 1i |
| store %x_GLF_global_loop_count, %40 |
| %41:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u |
| %42:f32 = load %41 |
| %x_74:f32 = let %42 |
| %44:f32 = load %f |
| %x_75:f32 = let %44 |
| %46:f32 = add %x_75, %x_74 |
| store %f, %46 |
| continue # -> $B8 |
| } |
| $B8: { # continuing |
| next_iteration # -> $B7 |
| } |
| } |
| %47:f32 = load %f |
| %x_77:f32 = let %47 |
| %49:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u |
| %50:f32 = load %49 |
| %x_79:f32 = let %50 |
| %52:bool = eq %x_77, %x_79 |
| if %52 [t: $B11, f: $B12] { # if_3 |
| $B11: { # true |
| %53:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %54:i32 = load %53 |
| %x_85:i32 = let %54 |
| %56:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %57:i32 = load %56 |
| %x_88:i32 = let %57 |
| %59:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %60:i32 = load %59 |
| %x_91:i32 = let %60 |
| %62:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %63:i32 = load %62 |
| %x_94:i32 = let %63 |
| %65:f32 = convert %x_85 |
| %66:f32 = let %65 |
| %67:f32 = convert %x_88 |
| %68:f32 = let %67 |
| %69:f32 = convert %x_91 |
| %70:f32 = let %69 |
| %71:f32 = convert %x_94 |
| %72:vec4<f32> = construct %66, %68, %70, %71 |
| store %x_GLF_color, %72 |
| exit_if # if_3 |
| } |
| $B12: { # false |
| %73:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %74:i32 = load %73 |
| %x_98:i32 = let %74 |
| %76:f32 = convert %x_98 |
| %x_99:f32 = let %76 |
| %78:vec4<f32> = construct %x_99, %x_99, %x_99, %x_99 |
| store %x_GLF_color, %78 |
| exit_if # if_3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B13: { |
| %80:void = call %main_1 |
| %81:vec4<f32> = load %x_GLF_color |
| %82:main_out = construct %81 |
| ret %82 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |