| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %6:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %7:f32 = load %6 |
| %x_31:f32 = let %7 |
| %9:vec4<f32> = construct %x_31, %x_31, %x_31, %x_31 |
| store %x_GLF_color, %9 |
| %10:f32 = load_vector_element %gl_FragCoord, 1u |
| %x_34:f32 = let %10 |
| %12:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %13:f32 = load %12 |
| %x_36:f32 = let %13 |
| %15:bool = gte %x_34, %x_36 |
| if %15 [t: $B3] { # if_1 |
| $B3: { # true |
| %16:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u |
| %17:i32 = load %16 |
| %x_41:i32 = let %17 |
| switch %x_41 [c: (0i 16i, $B4), c: (default, $B5)] { # switch_1 |
| $B4: { # case |
| %19:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %20:i32 = load %19 |
| %x_45:i32 = let %20 |
| %22:f32 = convert %x_45 |
| %x_46:f32 = let %22 |
| %24:f32 = convert %x_41 |
| %x_47:f32 = let %24 |
| %26:vec4<f32> = construct %x_46, %x_47, %x_47, %x_46 |
| store %x_GLF_color, %26 |
| exit_switch # switch_1 |
| } |
| $B5: { # case |
| exit_switch # switch_1 |
| } |
| } |
| exit_if # if_1 |
| } |
| } |
| %27:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u |
| %28:i32 = load %27 |
| %x_50:i32 = let %28 |
| %30:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %31:i32 = load %30 |
| %x_52:i32 = let %31 |
| %33:bool = eq %x_50, %x_52 |
| if %33 [t: $B6] { # if_2 |
| $B6: { # true |
| %34:vec4<f32> = construct %x_36, %x_36, %x_36, %x_36 |
| store %x_GLF_color, %34 |
| exit_if # if_2 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B7: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %37:void = call %main_1 |
| %38:vec4<f32> = load %x_GLF_color |
| %39:main_out = construct %38 |
| ret %39 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |